Difference between revisions of "Art Bible"

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An Art Bible, or Style Guide is a document created by the Art Director or Lead Artist to communicate to the art team exactly what style the art assets should match.
 
An Art Bible, or Style Guide is a document created by the Art Director or Lead Artist to communicate to the art team exactly what style the art assets should match.
  
* [http://www.gamasutra.com/blogs/HermanTulleken/20150729/249761/Color_in_Games.php Color in games: An in-depth look at one of game design's most useful tools]
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* [https://www.gamedeveloper.com/design/color-in-games-an-in-depth-look-at-one-of-game-design-s-most-useful-tools Color in games: An in-depth look at one of game design's most useful tools]
 
* [http://saijogeorge.com/brand-style-guide-examples Brand Style Guide Examples] by [https://au.linkedin.com/in/saijogeorge Saijo George], a curated list of style guide examples, pattern libraries and design manuals for inspiration.  
 
* [http://saijogeorge.com/brand-style-guide-examples Brand Style Guide Examples] by [https://au.linkedin.com/in/saijogeorge Saijo George], a curated list of style guide examples, pattern libraries and design manuals for inspiration.  
* [http://na.leagueoflegends.com/en/news/game-updates/features/dev-blog-defining-rifts-visual-style League of Legends - Dev Blog: Defining the Rift’s Visual Style] by Riot Games
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* [http://wiki.polycount.com/wiki/Defining_the_Rift%E2%80%99s_Visual_Style League of Legends - Dev Blog: Defining the Rift’s Visual Style] by Riot Games [[file:LOLDefiningtheRiftsVisualStyle.pdf]] (1MB pdf backup)
* [http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf Dota 2 Character Art Guide] (6MB PDF) by Valve Software, from [http://www.dota2.com/workshop/ Dota 2 Workshop] [[file:Dota2CharacterArtGuide.pdf]](7MB pdf backup)
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* [http://www.dota2.com/workshop/ Dota 2 Asset Creation Guidelines] by Valve Software. [[file:Dota2CharacterArtGuide.pdf]] (7MB pdf backup), [[file:Dota2CharacterTextureGuide.pdf]] (3MB pdf backup), [[file:Dota2ShaderMaskGuide.pdf]] (3MB pdf backup)
* [http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf Dota 2 Character Texture Guide] (3MB PDF) by Valve Software, from [http://www.dota2.com/workshop/ Dota 2 Workshop][[file:Dota2CharacterTextureGuide.pdf]](3MB pdf backup)
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* [http://media.steampowered.com/apps/dota2/workshop/Dota2ShaderMaskGuide.pdf Dota 2 Shader Mask Guide] (3MB PDF) by Valve Software, from [http://www.dota2.com/workshop/ Dota 2 Workshop][[file:Dota2ShaderMaskGuide.pdf]](3MB pdf backup)
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* [http://diary.ru/~V-S/p109250213.htm?oam#more1 ЦЕЛЫЙ МИР - Напровляя арт Аллодов] (Russian) Allods Online - Art Direction [[file:AllodsOnline-ArtDirection.pdf]] (1MB PDF English translation)
 
* [http://diary.ru/~V-S/p109250213.htm?oam#more1 ЦЕЛЫЙ МИР - Напровляя арт Аллодов] (Russian) Allods Online - Art Direction [[file:AllodsOnline-ArtDirection.pdf]] (1MB PDF English translation)
 
* [http://shurick.livejournal.com/195876.html Создание мира за 7 дней] (Russian) Allods Online - Creating a World in 7 Days [[file:AllodsOnline-CreatingaWorldin7Days.pdf]] (1MB PDF English translation)
 
* [http://shurick.livejournal.com/195876.html Создание мира за 7 дней] (Russian) Allods Online - Creating a World in 7 Days [[file:AllodsOnline-CreatingaWorldin7Days.pdf]] (1MB PDF English translation)
 
* [http://v2.robotentertainment.com/blog/detail/Vision-behind-Age-Empires-Online The Vision behind Age of Empires Online] by Robot Entertainment [[file:TheVisionBehindAgeOfEmpiresOnline-RobotEntertainment.pdf]] (archived PDF)
 
* [http://v2.robotentertainment.com/blog/detail/Vision-behind-Age-Empires-Online The Vision behind Age of Empires Online] by Robot Entertainment [[file:TheVisionBehindAgeOfEmpiresOnline-RobotEntertainment.pdf]] (archived PDF)
* [http://www.gameartoutsourcing.com/ Game Art Style Guides]
 
  
 
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[[Category:Concept]][[Category:Reference]]
 
[[Category:Concept]][[Category:Reference]]

Latest revision as of 08:02, 2 August 2023

An Art Bible, or Style Guide is a document created by the Art Director or Lead Artist to communicate to the art team exactly what style the art assets should match.


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