Difference between revisions of "Category:Rendering"

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= Category Rendering =
 
 
Topics explaining how game engines render an artist's artwork.
 
Topics explaining how game engines render an artist's artwork.
 
 
 
== Rendering Techniques ==
 
 
=== Global Illumination (GI) ===
 
 
=== Image Based Lighting (IBL) ===
 
 
=== Physically Based Rendering (PBR) ===
 
 
== Rendering Articles ==
 
* [http://www.manufato.com/?p=902 Brief Considerations About Materials] by [http://www.manufato.com/?page_id=2 Pedro Toledo] is a great explanation of how specular works in computer graphics, including dialetric and conductor surfaces, and why people use inverse-hue specular color maps. In the [http://www.polycount.com/forum/showthread.php?p=1226770#post1226770 Polycount thread] about this article, [http://mutantspoon.com/ Jordan 'JordanW' Walker] explains how gamma affects specular color as well.
 
* [[Model Presentation]] Polycount wiki page has links to rendering tutorials.
 
 
== Pages in This Category ==
 
 
 
[[Category:Technology]]
 

Latest revision as of 19:17, 27 May 2016

Topics explaining how game engines render an artist's artwork.

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