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− | __NOTOC__
| + | Special Effects artists use particles, decals, glows, blooms, etc. to create explosions, clouds, skies, water, etc. |
− | = Category Special Effects =
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− | All about special effects for games.
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− | == Links ==
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− | * [http://blogs.battlefield.com/2012/05/inside-dice-close-quarters-vfx/ Inside DICE: Adapting the Battlefield visuals for Close Quarters combat]
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− | * [http://www.polycount.com/forum/showthread.php?t=78003 FX Artist resources?]
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− | * [http://stephenjameson.com/tutorials/faking-volumetric-effects/ Faking Volumetric Effects] in UDK by Stephen Jameson
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− | == Pixel Art ==
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− | Pixel art is artwork using palettized color (256 colors or less).
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− | * [http://www.effectgames.com/demos/canvascycle/ Extreme palette cycling examples]
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− | * [http://www.bungie.net/Inside/publications.aspx#pub15938 Blowing S#!t Up the Bungie Way] details the use of color cycling for muzzle flashes in Halo 3.
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− | * [http://www.humanbalance.net/gale/us/index.html GraphicsGale] pixel art editor ($22)
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− | * [http://www.cosmigo.com/promotion/index.php Pro Motion] pixel art editor ($78)
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− | * [http://www.pixeljoint.com/pixels/new_icons.asp?ob=rating Pixel Joint] - great pixel art gallery
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− | == Pages in This Category ==
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− | [[Category:Discipline]]
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Latest revision as of 19:12, 27 May 2016
Special Effects artists use particles, decals, glows, blooms, etc. to create explosions, clouds, skies, water, etc.
Pages in category "SpecialEffects"
The following 3 pages are in this category, out of 3 total.