Difference between revisions of "Category:SpecialEffects"

From polycount
Jump to: navigation, search
(removing Category:Discipline)
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
__NOTOC__
+
Special Effects artists use particles, decals, glows, blooms, etc. to create explosions, clouds, skies, water, etc.
= Category Special Effects =
+
All about special effects for games. Also called FX, SFX, visual effects, VFX.
+
 
+
== Outside Links ==
+
* [http://www.crytek.com/download/Crytek_Aug_2012_Siggraph_SH_VFX_for_Games_Particle_Effects_Workshop.zip VFX for Games - Particle Effects] (84MB zip) presentation delivered at SIGGRAPH 2012 by Crytek’s Sascha Herfort.
+
* [http://tech-artists.org/forum/forumdisplay.php?35-VFX-Artists VFX Artists subforum] on Tech-Artists.Org
+
* [http://www.imbuefx.com/ imbueFX : VFX Training] ($) training site for visual effects in games
+
* [http://www.polycount.com/forum/showthread.php?t=78003 FX Artist resources?]
+
* [http://blogs.battlefield.com/2012/05/inside-dice-close-quarters-vfx/ Inside DICE: Adapting the Battlefield visuals for Close Quarters combat]
+
* [http://www.slideshare.net/alexvlachos/gdc-2010-left4dead2-wounds Rendering Wounds in Left 4 Dead 2] by [http://alex.vlachos.com/ Alex Vlachos] of Valve Software, at GDC 2010
+
* [http://stephenjameson.com/tutorials/faking-volumetric-effects/ Faking Volumetric Effects] in UDK by [http://stephenjameson.com Stephen Jameson]
+
 
+
== Pages in This Category ==
+
 
+
 
+
[[Category:Discipline]]
+

Latest revision as of 19:12, 27 May 2016

Special Effects artists use particles, decals, glows, blooms, etc. to create explosions, clouds, skies, water, etc.

Pages in category "SpecialEffects"

The following 3 pages are in this category, out of 3 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools