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| + | Special Effects artists use particles, decals, glows, blooms, etc. to create explosions, clouds, skies, water, etc. |
− | = Category Special Effects =
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− | All about special effects for games. Also called FX, SFX, visual effects, VFX.
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− | == Outside Links ==
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− | * [http://www.crytek.com/download/Crytek_Aug_2012_Siggraph_SH_VFX_for_Games_Particle_Effects_Workshop.zip VFX for Games - Particle Effects] (84MB zip) presentation delivered at SIGGRAPH 2012 by Crytek’s Sascha Herfort.
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− | * [http://tech-artists.org/forum/forumdisplay.php?35-VFX-Artists VFX Artists subforum] on Tech-Artists.Org
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− | * [http://www.imbuefx.com/ imbueFX : VFX Training] ($) training site for visual effects in games
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− | * [http://www.polycount.com/forum/showthread.php?t=78003 FX Artist resources?]
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− | * [http://blogs.battlefield.com/2012/05/inside-dice-close-quarters-vfx/ Inside DICE: Adapting the Battlefield visuals for Close Quarters combat]
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− | * [http://www.slideshare.net/alexvlachos/gdc-2010-left4dead2-wounds Rendering Wounds in Left 4 Dead 2] by [http://alex.vlachos.com/ Alex Vlachos] of Valve Software, at GDC 2010
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− | * [http://stephenjameson.com/tutorials/faking-volumetric-effects/ Faking Volumetric Effects] in UDK by [http://stephenjameson.com Stephen Jameson]
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− | == Pages in This Category ==
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− | [[Category:Discipline]]
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Latest revision as of 19:12, 27 May 2016
Special Effects artists use particles, decals, glows, blooms, etc. to create explosions, clouds, skies, water, etc.
Pages in category "SpecialEffects"
The following 3 pages are in this category, out of 3 total.