Difference between revisions of "Category:TextureFormatRuntime"

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(to differentiate from non-runtime formats)
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These are texture file formats that are used at runtime (in-game).  
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= Category Texture Format Runtime =
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These are texture file formats that are used at runtime (in-game). To save memory, runtime textures often use compression. However only specific compression formats are supported by the hardware, so any unsupported formats must be uncompressed to be used in-game, which nullifies their benefit.
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{| border="1" cellpadding="2" cellspacing="0"
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|<#000000>| [http://en.wikipedia.org/wiki/3Dc 3Dc]
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|-
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|<#000000>| [[DDS]]
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|-
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|<#000000>| [[PVR]]
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|}
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[[Category:Texturing]]
 
[[Category:Texturing]]

Latest revision as of 12:43, 14 March 2015

These are texture file formats that are used at runtime (in-game).


Pages in category "TextureFormatRuntime"

The following 7 pages are in this category, out of 7 total.

3

D

P

S

T

V

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