Difference between revisions of "Category:TextureFormatRuntime"

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= Category Texture Format Runtime =
 
 
These are texture file formats that are used at runtime (in-game).  
 
These are texture file formats that are used at runtime (in-game).  
  
To save memory, runtime textures often use compression. However only specific compression formats are supported by the hardware, so [[Category:TextureFormat|other texture formats]] must be uncompressed to be used in-game, which increases their memory cost.
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Runtime formats also commonly have pre-created [[MipMap|mip levels]] stored in them, so the game engine doesn't have to create the mips at runtime, which helps to reduce the time it takes to load the game level.
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Pages in this category:
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[[Category:Texturing]]
 
[[Category:Texturing]]

Latest revision as of 12:43, 14 March 2015

These are texture file formats that are used at runtime (in-game).


Pages in category "TextureFormatRuntime"

The following 7 pages are in this category, out of 7 total.

3

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