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− | __NOTOC__
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− | * [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Whitepapers]]
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− | = Category: Whitepapers =
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− | This page has links to conference proceedings and research papers (aka whitepapers) about game graphics.
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− | * [http://kesen.huang.googlepages.com/ Whitepapers master list]
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− | * [http://www.gdcvault.com/free/category/ Game Developers Conference whitepapers]
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− | * [http://www.bungie.net/Inside/publications.aspx Bungie whitepapers]
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− | * [http://www.crytek.com/technology/presentations/ Crytek whitepapers]
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− | * [http://www.insomniacgames.com/tech/techpage.php Insomniac Games whitepapers]
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− | == Game Rendering Primers ==
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− | These articles help artists understand how game engines work, to help them understand how to build art that performs better.
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− | * [http://www.ericchadwick.com/examples/provost/byf1.html Beautiful, Yet Friendly Part 1: Stop Hitting the Bottleneck] - by [http://ca.linkedin.com/in/gprovost Guillaume Provost]
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− | * [http://www.ericchadwick.com/examples/provost/byf2.html Beautiful, Yet Friendly Part 2: Maximizing Efficiency] - by [http://ca.linkedin.com/in/gprovost Guillaume Provost]
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− | * [http://www.extremetech.com/article2/0,3973,9722,00.asp ExtremeTech 3D Pipeline Tutorial] - by [http://www.extremetech.com/author_bio/0,1728,a%253D234,00.asp Dave Salvator]
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− | <br>
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− | * [[Polycount|Main Page]] > [[Category:Primer]] > [[Category:Whitepapers]]
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