Difference between revisions of "FillRate"

From polycount
Jump to: navigation, search
m (1 revision)
(restoring this page)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
__NOTOC__
+
Fill rate is the number of [[Texture_types|textured]] and [[Shading|shaded]] [[Pixel|pixels]] that an [[Engine|engine]] can [[Render|render]] over a given time period, usually measured in millions of pixels per second (MPPS).
{{:[[OutOfDate]]}}
+
  
= Fill Rate =
+
* [[FPS]]
 
+
* [[Rendering]]
The number of [[Texture|textured]] and [[Shading|shaded]] [[Pixel|pixels]] that an [[Engine|engine]] can [[Render|render]] over a given time period, usually measured in millions of pixels per second (MPPS). [How does this affect RT3D artists? Need to elaborate]
+
 
+
See also [[FrameRate|frame rate]]
+
 
----
 
----
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 17:59, 25 February 2015

Fill rate is the number of textured and shaded pixels that an engine can render over a given time period, usually measured in millions of pixels per second (MPPS).


Personal tools
Namespaces

Variants
Actions
Navigation
Tools