Difference between revisions of "FPS"

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= Frames Per Second =
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FPS can mean Frames Per Second, how many images of the view a computer can render each second. This is also called frame-rate.
  
= FPS =
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People generally notice a flickering effect when a game falls below 60 fps. Input responsiveness is also affected, especially in fast-paced games. However it can be difficult to get a game to render this fast when it has a great amount of detail. See [[Rendering]].
  
Two meanings.
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The NTSC television standard used in the United States displays its frames at 29.97 fps, whereas the European PAL standard displays at 25 fps, and a motion picture displays at 24 fps.  
  
== Frames Per Second ==
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= First Person Shooter =
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FPS is a standard abbreviation for the game genre "First Person Shooter".
  
Frames Per Second. This means how many animation frames the computer displays each second. Also called frame-rate. The NTSC television standard used in the United States displays its frames at around 30 fps, whereas the PAL standard used in Europe displays at 25 fps, and a motion picture displays at 24 fps. See also [[Rendering|rendering]].
 
 
== First Person Shooter ==
 
 
First Person Shooter.
 
 
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[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 17:07, 25 February 2015

Frames Per Second

FPS can mean Frames Per Second, how many images of the view a computer can render each second. This is also called frame-rate.

People generally notice a flickering effect when a game falls below 60 fps. Input responsiveness is also affected, especially in fast-paced games. However it can be difficult to get a game to render this fast when it has a great amount of detail. See Rendering.

The NTSC television standard used in the United States displays its frames at 29.97 fps, whereas the European PAL standard displays at 25 fps, and a motion picture displays at 24 fps.

First Person Shooter

FPS is a standard abbreviation for the game genre "First Person Shooter".


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