Difference between revisions of "Material"
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− | + | A material is a set of parameters that determine the textures, color, shininess, smoothness, etc. for a surface. | |
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− | + | A material is the user interface for a [[Shaders|shader]]; the shader controls how the surface is rendered, while the material merely stores the user-adjusted settings for the shader. | |
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− | [[Category:Glossary]] | + | [[Category:Glossary]][[Category:Rendering]] |
Latest revision as of 15:04, 17 March 2015
A material is a set of parameters that determine the textures, color, shininess, smoothness, etc. for a surface.
A material is the user interface for a shader; the shader controls how the surface is rendered, while the material merely stores the user-adjusted settings for the shader.