Difference between revisions of "Material"

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A material is a set of parameters that determine the textures, color, shininess, smoothness, etc. for a surface.
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= Material =
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A material is the user interface for a [[Shaders|shader]]; the shader controls how the surface is rendered, while the material merely stores the user-adjusted settings for the shader.
 
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A set of parameters that determine the color, shininess, smoothness, etc. of a surface. Usually a material is used to assign a [[Texture|texture]] to a [[Face|face]].
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[[Category:Glossary]]
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[[Category:Glossary]][[Category:Rendering]]

Latest revision as of 15:04, 17 March 2015

A material is a set of parameters that determine the textures, color, shininess, smoothness, etc. for a surface.

A material is the user interface for a shader; the shader controls how the surface is rendered, while the material merely stores the user-adjusted settings for the shader.


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