Difference between revisions of "Memory"
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− | + | Memory is the amount of quickly-retrievable space for storing the assets currently being used by the game. | |
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− | + | This includes textures, geometry, geometry animation, interface artwork, AI, etc. Games use a number of different types of memory, but game artists are mostly concerned with [[RAM]]. The biggest question for the artist is how much RAM is available for textures. | |
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− | [[Category:Glossary]] | + | [[Category:Glossary]][[Category:Rendering]] |
Latest revision as of 15:06, 17 March 2015
Memory is the amount of quickly-retrievable space for storing the assets currently being used by the game.
This includes textures, geometry, geometry animation, interface artwork, AI, etc. Games use a number of different types of memory, but game artists are mostly concerned with RAM. The biggest question for the artist is how much RAM is available for textures.