Difference between revisions of "Memory"

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Memory is the amount of quickly-retrievable space for storing the assets currently being used by the game.
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= Memory =
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This includes textures, geometry, geometry animation, interface artwork, AI, etc. Games use a number of different types of memory, but game artists are mostly concerned with [[RAM]]. The biggest question for the artist is how much RAM is available for textures.  
 
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One of the most fundamental [[RT3D]] concepts, memory is the amount of quickly-retrievable space available for assets currently being used by the game. This includes textures, geometry, geometry animation, interface artwork, AI, etc. RT3D applications use a number of different types of memory, but RT3D artists are mostly concerned with [[RAM]]. The biggest question for the artist is how much RAM is available for textures. (Need to cross-reference RAM, Video mem, Texture Mem, etc.).
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[[Category:Glossary]]
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[[Category:Glossary]][[Category:Rendering]]

Latest revision as of 16:06, 17 March 2015

Memory is the amount of quickly-retrievable space for storing the assets currently being used by the game.

This includes textures, geometry, geometry animation, interface artwork, AI, etc. Games use a number of different types of memory, but game artists are mostly concerned with RAM. The biggest question for the artist is how much RAM is available for textures.


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