Difference between revisions of "BackfaceCulling"

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Backface culling is the process of removing the unseen polygons that face away from the camera in a game.
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= Backface Culling =
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These surfaces are usually not needed (except sometimes for shadow casting). Backface culling can dramatically speed up the [[Rendering|rendering]] of a [[Polygon|polygonal]] scene.
  
The process of removing the unseen polygons that face away from the [[Viewer<sup>1</sup>|viewer]]. This can dramatically speed up the [[Rendering|rendering]] of a [[Polygon|polygonal]] scene, since they take up valuable processing power. Also called Backface Removal or Back Culling. It is one of the methods of [[HiddenSurfaceRemoval|Hidden Surface Removal]].
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Also called Backface Removal or Back Culling, it is one of the methods of [[HiddenSurfaceRemoval|Hidden Surface Removal]].
 
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[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 19:21, 14 February 2015

Backface culling is the process of removing the unseen polygons that face away from the camera in a game.

These surfaces are usually not needed (except sometimes for shadow casting). Backface culling can dramatically speed up the rendering of a polygonal scene.

Also called Backface Removal or Back Culling, it is one of the methods of Hidden Surface Removal.


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