Difference between revisions of "BackfaceCulling"
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− | + | Backface culling is the process of removing the unseen polygons that face away from the camera in a game. | |
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− | + | These surfaces are usually not needed (except sometimes for shadow casting). Backface culling can dramatically speed up the [[Rendering|rendering]] of a [[Polygon|polygonal]] scene. | |
− | + | Also called Backface Removal or Back Culling, it is one of the methods of [[HiddenSurfaceRemoval|Hidden Surface Removal]]. | |
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[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 19:21, 14 February 2015
Backface culling is the process of removing the unseen polygons that face away from the camera in a game.
These surfaces are usually not needed (except sometimes for shadow casting). Backface culling can dramatically speed up the rendering of a polygonal scene.
Also called Backface Removal or Back Culling, it is one of the methods of Hidden Surface Removal.