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__NOTOC__
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{{Template:Archive}}
'''NPherno's GL Viewer'''
+
  
by            rogue13'''            - [http://asp.planetquake.com/dl/dl.asp?q2pmp/nglv.zip Download            it here]'''
+
= NPherno's GL Viewer =
  
'''Tools needed            for this program'''
+
by rogue13
  
Npherno's            GL viewer
+
[http://asp.planetquake.com/dl/dl.asp?q2pmp/nglv.zip Download it here]
  
A            Quake 2 model
+
== Tools needed for this program ==
  
A            video car with good Open GL support
+
Npherno's GL viewer
  
Skins            to put on the model
+
A Quake 2 model
  
Time            and patience
+
A video card with good Open GL support
  
'''Overview'''
+
Skins to put on the model
  
This            is to be a help file / tutorial / read me text for the GL viewer.              This viewer is pure GL.  It will not run on sub standard cards,            nor will it run on 3DFX based cards that use the proprietary Glide            drivers.  It needs to be the real thing.
+
Time and patience
  
If            your running a TNT based card, you are set. That's what it was built            and tested on, both in Win 98 and NT4.  Other cards may or may            not be able to provide the proper platform.  Next is a list of            cards that we know of after beta testing, if you have another type            and have success or not, we'd love to hear about it to add to the            list here:
+
== Overview ==
  
{| border="1" cellpadding="2" cellspacing="0"
+
This is to be a help file / tutorial / read me text for the GL viewerThis viewer is pure GLIt will not run on sub standard cards, nor will it run on 3DFX based cards that use the proprietary Glide drivers. It needs to be the real thing.
| '''TNT'''
+
|-
+
| '''Permedia2'''
+
|-
+
| '''i740'''
+
|-
+
| '''Voodoo                  1/2'''
+
|-
+
| '''G200'''
+
|}
+
So now you're            asking me "What is this thing and why should I use it?"              Well that's understandable, plenty of people use Skinview and find            this sort of thing uselessFine, this app is about creating            some excellent views of your model with colored lighting and a 4            pass rendering systemYep, that means four skins per model.             This is what id has say will be available to us for Quake3 models.            If it doesn't happen for Q3, it is somewhat already part of Half            Life, which does offer specularity texture maps for the models.              So you can sort of "practice" now plus getting some superb            images for your models which is always an excellent thing.
+
  
'''The            Installation'''
+
If your running a TNT based card, you are set. That's what it was built and tested on, both in Win 98 and NT4.  Other cards may or may not be able to provide the proper platform.  Next is a list of cards that we know of after beta testing, if you have another type and have success or not, we'd love to hear about it to add to the list here:
  
1.            Unzip the two files into a directory.  How about            "c:\NGLV"
+
* '''TNT'''
 +
* '''Permedia2'''
 +
* '''i740'''
 +
* '''Voodoo 1/2'''
 +
* '''G200'''
  
2.             Make an icon for yourself in the appropriate spot, I chose my            desktop.
+
So now you're asking me "What is this thing and why should I use it?"  Well that's understandable, plenty of people use Skinview and find this sort of thing useless. Fine, this app is about creating some excellent views of your model with colored lighting and a 4 pass rendering system.  Yep, that means four skins per model.  This is what id has say will be available to us for Quake3 models. If it doesn't happen for Q3, it is somewhat already part of Half Life, which does offer specularity texture maps for the models.  So you can sort of "practice" now plus getting some superb images for your models which is always an excellent thing.
  
3.            Double click on the icon of love and you're in.
+
== The Installation ==
  
'''Using the             Viewer'''
+
1. Unzip the two files into a directory.  How about "c:\NGLV"
  
On            this first edition of the readme for the viewer, I'm basically going            to call out what everything is and then refine later.
+
2. Make an icon for yourself in the appropriate spot, I chose my desktop.
  
I            also suggest you get at least the [../../../models2/unit01.htm Unit01 model] that is            shown above as it was released with all 4 skins in .bmp format            already.  The other two Unit models 00 and 02 were not released            with the GLV skins, but they were made. Here's a link to get them            separately if you already have those models and would like to test            the viewer with more that just one model.
+
3. Double click on the icon of love and you're in.
  
*
+
== Using the Viewer ==
[http://asp.planetquake.com/dl/dl.asp?q2pmp/unit00-02-GLVskins.ZIP Unit 00/02 GL skins                for the Nglv]
+
  
{| border="1" cellpadding="2" cellspacing="0"
+
[[image:NGLV-1.jpg]]
|-
+
 
| LGT Transfer
+
On this first edition of the readme for the viewer, I'm basically going to call out what everything is and then refine later.
|}
+
 
                    ||
+
I also suggest you get at least the [../../../models2/unit01.htm Unit01 model] that is shown above as it was released with all 4 skins in .bmp format already.  The other two Unit models 00 and 02 were not released with the GLV skins, but they were made. Here's a link to get them separately if you already have those models and would like to test the viewer with more that just one model.
{| border="1" cellpadding="2" cellspacing="0"
+
 
| Exit
+
* [http://asp.planetquake.com/dl/dl.asp?q2pmp/unit00-02-GLVskins.ZIP Unit 00/02 GL skins for the Nglv]
|-
+
 
|-
+
* LGT Transfer
| Texture
+
 
|}
+
* Exit
                    ||
+
 
{| border="1" cellpadding="2" cellspacing="0"
+
* Texture
| Multipass
+
 
|}
+
* Multipass
                  ||
+
 
{| border="1" cellpadding="2" cellspacing="0"
+
* Background color  
| Background color  
+
 
|}
+
* Wireframe  
                  ||
+
 
{| border="1" cellpadding="2" cellspacing="0"
+
* Environment Map  
| Wireframe  
+
 
|}
+
* Help  
                  ||
+
 
{| border="1" cellpadding="2" cellspacing="0"
+
* Setup  
| Environment Map  
+
 
|}
+
* Models  
                    ||
+
 
{| border="1" cellpadding="2" cellspacing="0"
+
* Lights  
|-
+
 
| Help  
+
* Texture  
|-
+
 
|-
+
* Specularity  
| Setup  
+
 
|}
+
* Diffuse  
                    ||
+
 
{| border="1" cellpadding="2" cellspacing="0"
+
* Glow  
| Models  
+
 
|}
+
* Props  
                    ||
+
 
{| border="1" cellpadding="2" cellspacing="0"
+
* Left Mouse Button  
| Lights  
+
 
|}
+
* Right Mouse Button  
                  ||
+
 
{| border="1" cellpadding="2" cellspacing="0"
+
* Shift  
| Texture  
+
 
|}
+
* Crtl  
                    ||
+
 
{| border="1" cellpadding="2" cellspacing="0"
+
* Left and Right Arrow Buttons  
| Specularity  
+
 
|}
+
* Regular models and skins  
                    ||
+
 
{| border="1" cellpadding="2" cellspacing="0"
+
* Multiple Lights
| Diffuse  
+
 
|}
+
----
                    ||
+
[[Category:Quake2]]
{| border="1" cellpadding="2" cellspacing="0"
+
| Glow  
+
|}
+
                    ||
+
{| border="1" cellpadding="2" cellspacing="0"
+
| Props  
+
|}
+
                    ||
+
{| border="1" cellpadding="2" cellspacing="0"
+
|-
+
| Left Mouse Button  
+
|-
+
| Right Mouse Button  
+
|-
+
| Shift  
+
|-
+
| Crtl  
+
|-
+
|-
+
| Left and Right Arrow Buttons  
+
|-
+
|-
+
| Regular models and skins  
+
|-
+
| Multiple Lights
+

Latest revision as of 08:12, 17 November 2015

Icon important.png This page is an archive. The information here is probably out of date or incorrect, and the links may not work. This archive is probably being kept for historical reasons. Please do not edit this page unless you know what you are doing.

NPherno's GL Viewer

by rogue13

Download it here

Tools needed for this program

Npherno's GL viewer

A Quake 2 model

A video card with good Open GL support

Skins to put on the model

Time and patience

Overview

This is to be a help file / tutorial / read me text for the GL viewer. This viewer is pure GL. It will not run on sub standard cards, nor will it run on 3DFX based cards that use the proprietary Glide drivers. It needs to be the real thing.

If your running a TNT based card, you are set. That's what it was built and tested on, both in Win 98 and NT4. Other cards may or may not be able to provide the proper platform. Next is a list of cards that we know of after beta testing, if you have another type and have success or not, we'd love to hear about it to add to the list here:

  • TNT
  • Permedia2
  • i740
  • Voodoo 1/2
  • G200

So now you're asking me "What is this thing and why should I use it?" Well that's understandable, plenty of people use Skinview and find this sort of thing useless. Fine, this app is about creating some excellent views of your model with colored lighting and a 4 pass rendering system. Yep, that means four skins per model. This is what id has say will be available to us for Quake3 models. If it doesn't happen for Q3, it is somewhat already part of Half Life, which does offer specularity texture maps for the models. So you can sort of "practice" now plus getting some superb images for your models which is always an excellent thing.

The Installation

1. Unzip the two files into a directory. How about "c:\NGLV"

2. Make an icon for yourself in the appropriate spot, I chose my desktop.

3. Double click on the icon of love and you're in.

Using the Viewer

NGLV-1.jpg

On this first edition of the readme for the viewer, I'm basically going to call out what everything is and then refine later.

I also suggest you get at least the [../../../models2/unit01.htm Unit01 model] that is shown above as it was released with all 4 skins in .bmp format already. The other two Unit models 00 and 02 were not released with the GLV skins, but they were made. Here's a link to get them separately if you already have those models and would like to test the viewer with more that just one model.

  • LGT Transfer
  • Exit
  • Texture
  • Multipass
  • Background color
  • Wireframe
  • Environment Map
  • Help
  • Setup
  • Models
  • Lights
  • Texture
  • Specularity
  • Diffuse
  • Glow
  • Props
  • Left Mouse Button
  • Right Mouse Button
  • Shift
  • Crtl
  • Left and Right Arrow Buttons
  • Regular models and skins
  • Multiple Lights

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Namespaces

Variants
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