Difference between revisions of "BlendInvert"
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− | + | When using [[TextureBlending|texture blending]], invert is when the light map inverts the [[RGB]] color of the base map. | |
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− | + | See also [[AdditiveBlending|additive blending]], [[AverageBlending|average blending]], [[BlendSubtract|subtractive blending]]. | |
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[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 19:31, 14 February 2015
When using texture blending, invert is when the light map inverts the RGB color of the base map.
See also additive blending, average blending, subtractive blending.