Difference between revisions of "Transforms"
From polycount
(created transforms) |
EricChadwick (Talk | contribs) (restored and revised) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | + | Transforms are what the [[:Category:GameEngines|game engine]] does to objects and [[Vertex|vertices]] in order to place them in the game scene. | |
− | + | ||
− | + | Transforms are position, rotation, and scale. | |
− | + | ||
− | + | ||
---- | ---- | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 19:40, 19 March 2015
Transforms are what the game engine does to objects and vertices in order to place them in the game scene.
Transforms are position, rotation, and scale.