Difference between revisions of "Texture Compression"

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Texture compression is a technique to use larger or more [[Texture]]s in the same amount of [[Memory]] and graphics bus bandwidth.
= Texture Compression =
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The technique used by new and upcoming 3d accelerator cards to use larger [[Texture|textures]] in the same amount of texture [[Memory|memory]] and graphics bus bandwidth. With texture compression, you can often use textures as big as 2048x2048 in your real-time scenes. Two examples of texture compression methods are S3TC and VQTC.
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See [[Texture formats]], and [[DXT]].
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 19:36, 19 March 2015

Texture compression is a technique to use larger or more Textures in the same amount of Memory and graphics bus bandwidth.

See Texture formats, and DXT.

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