Difference between revisions of "Height map"
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− | + | A height map is a grayscale texture used as a displacement map to define the topography of the polygons. | |
− | + | Usually the brighter pixels make higher elevations, and the darker pixels make lower elevations, and 50% gray pixels make no change. Often the [[AlphaChannel|alpha channel]] of an object's texture is used for the height map. [[Landscape]]s often use height maps. | |
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[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 14:33, 17 March 2015
A height map is a grayscale texture used as a displacement map to define the topography of the polygons.
Usually the brighter pixels make higher elevations, and the darker pixels make lower elevations, and 50% gray pixels make no change. Often the alpha channel of an object's texture is used for the height map. Landscapes often use height maps.