Difference between revisions of "Transparency"

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= Additive Transparency =
 
= Additive Transparency =
The flames on this burning bed are using additive transparency to keep the colors "hot."  
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The flames on this burning bed are using additive [[Transparency_map|transparency]] to keep the colors "hot."  
 
<gallery mode="traditional">
 
<gallery mode="traditional">
 
Image:Transparency.gif|in-engine
 
Image:Transparency.gif|in-engine
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= Alpha Transparency =
 
= Alpha Transparency =
 
<gallery mode="traditional">
 
<gallery mode="traditional">
Image:crowd.gif|A texture using alpha transparency in RT3D.
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Image:crowd.gif|A texture using alpha [[Transparency_map|transparency]] in RT3D.
 
Image:crowd_rgb.gif|The RGB part of the texture file.
 
Image:crowd_rgb.gif|The RGB part of the texture file.
 
alpha.gif|The alpha channel of the texture file, in 8bit (256 colors).
 
alpha.gif|The alpha channel of the texture file, in 8bit (256 colors).
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</gallery>
 
</gallery>
  
The x-rays on this light-table use subtractive transparency to make things under them darker, the way real x-rays do. The subtractive method isn't used all that often, so if you need it you should ask your programmer(s) if they can add it as a specific feature of the engine.  
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The x-rays on this light-table use subtractive [[Transparency_map|transparency]] to make things under them darker, the way real x-rays do. The subtractive method isn't used all that often, so if you need it you should ask your programmer(s) if they can add it as a specific feature of the engine.  
  
See [[subtractive color model]].
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See [[Subtractive Color Model]].
  
 
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[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 21:42, 11 December 2014

Additive Transparency

The flames on this burning bed are using additive transparency to keep the colors "hot."

See additive color model.


Alpha Transparency

Alpha Bit Depths

Subtractive Transparency

The x-rays on this light-table use subtractive transparency to make things under them darker, the way real x-rays do. The subtractive method isn't used all that often, so if you need it you should ask your programmer(s) if they can add it as a specific feature of the engine.

See Subtractive Color Model.


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