Difference between revisions of "Game design"
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== Game Design Resources == | == Game Design Resources == | ||
− | * [http://www.gamesindustry.biz/articles/2013-09-04-warren-spectors-commandments-of-game-design?utm_source=newsletter&utm_medium=email&utm_campaign=us-daily Warren Spector's Commandments of Game Design] - by | + | * [http://www.gamesindustry.biz/articles/2013-09-04-warren-spectors-commandments-of-game-design?utm_source=newsletter&utm_medium=email&utm_campaign=us-daily Warren Spector's Commandments of Game Design] - by [http://junctionpoint.wordpress.com/ Warren Spector] |
− | * [http://www.gamasutra.com/view/feature/131791/the_anatomy_of_a_design_document_.php?page=1 The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal] 1999 article for Gamasutra by | + | * [http://www.gamasutra.com/view/feature/131791/the_anatomy_of_a_design_document_.php?page=1 The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal] 1999 article for Gamasutra by [http://www.gamasutra.com/view/authors/915461/Tim_Ryan.php Tim Ryan] |
− | * [http://www.gamepitches.com/ Game Pitches] repository for video game pitches and design documents - by | + | * [http://www.gamepitches.com/ Game Pitches] repository for video game pitches and design documents - by [http://www.thejonjones.com/ Jon Jones] |
− | * [http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter6.html Design Techniques and Ideals] from ''[http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html The Art of Computer Game Design]'' - by | + | * [http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter6.html Design Techniques and Ideals] from ''[http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html The Art of Computer Game Design]'' - by [http://en.wikipedia.org/wiki/Chris_Crawford_%28game_designer%29 Chris Crawford] |
− | * [http://www.theinspiracy.com/Current%20Rules%20Master%20List.htm The 400 Project] - by | + | * [http://www.theinspiracy.com/Current%20Rules%20Master%20List.htm The 400 Project] - by [http://www.finitearts.com/Pages/biopage.html Hal Barwood] and [http://www.theinspiracy.com/ Noah Falstein] |
* [[VideoGameDesignTerms]] | * [[VideoGameDesignTerms]] | ||
− | * [http://en.wikipedia.org/wiki/Visual_semiotics Visual Semiotics] - from | + | * [http://en.wikipedia.org/wiki/Visual_semiotics Visual Semiotics] - from Wikipedia. Environments involve the player more if they have several layers of thinking behind their design. |
− | * [http://wiki.answers.com/Q/What_is_a_visual_metaphor What is a visual metaphor?] - from | + | * [http://wiki.answers.com/Q/What_is_a_visual_metaphor What is a visual metaphor?] - from Answers.com |
== Game Design Blogs == | == Game Design Blogs == | ||
− | * [http://lifeofadesignmonkey.blogspot.com/ Life of a Design Monkey] - a blog by | + | * [http://lifeofadesignmonkey.blogspot.com/ Life of a Design Monkey] - a blog by Mark Davies, game designer at Ninja Theory |
* [http://randomgamedesign.wordpress.com/ Random Encounters in Imaginary Realms] - a blog by [http://randomgamedesign.wordpress.com/2006/08/22/so-who-are-you/ an anonymous game designer] | * [http://randomgamedesign.wordpress.com/ Random Encounters in Imaginary Realms] - a blog by [http://randomgamedesign.wordpress.com/2006/08/22/so-who-are-you/ an anonymous game designer] | ||
− | * [http://www.lostgarden.com/ Lost Garden] - a blog by | + | * [http://www.lostgarden.com/ Lost Garden] - a blog by Danc, game designer |
− | * [http://www.cliffyb.com/blog/ CliffyB.com] - a blog by | + | * [http://www.cliffyb.com/blog/ CliffyB.com] - a blog by Cliff Bleszinski, game designer at Epic Games |
− | * [http://www.johnsto.co.uk/design Level Design] - a blog by | + | * [http://www.johnsto.co.uk/design Level Design] - a blog by David Alexander Johnston, freelance game designer |
== More Information == | == More Information == |
Latest revision as of 12:37, 30 November 2014
Game design is about creating the overall game experience for the player.
Game Design Resources
- Warren Spector's Commandments of Game Design - by Warren Spector
- The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal 1999 article for Gamasutra by Tim Ryan
- Game Pitches repository for video game pitches and design documents - by Jon Jones
- Design Techniques and Ideals from The Art of Computer Game Design - by Chris Crawford
- The 400 Project - by Hal Barwood and Noah Falstein
- VideoGameDesignTerms
- Visual Semiotics - from Wikipedia. Environments involve the player more if they have several layers of thinking behind their design.
- What is a visual metaphor? - from Answers.com
Game Design Blogs
- Life of a Design Monkey - a blog by Mark Davies, game designer at Ninja Theory
- Random Encounters in Imaginary Realms - a blog by an anonymous game designer
- Lost Garden - a blog by Danc, game designer
- CliffyB.com - a blog by Cliff Bleszinski, game designer at Epic Games
- Level Design - a blog by David Alexander Johnston, freelance game designer
More Information
- Category:LevelDesign: the design of gameplay spaces, levels, and environments.
- Category:EnvironmentModularity: techniques for creating reusable environment meshes.