Difference between revisions of "Glow"

From polycount
Jump to: navigation, search
(new)
 
(See also Bloom.)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
Glow often refers to the visual effect of air being illuminated near a light source. Sun rays through dust, the beam of a flashlight on a foggy night, etc.
+
Glow often refers to the visual effect of air being illuminated near a light source: sun rays through dust, the beam of a flashlight on a foggy night, etc.
  
 
In a real-time 3d game, glows are faked using a variety of techniques.
 
In a real-time 3d game, glows are faked using a variety of techniques.
 +
 +
The term "glow map" usually means [[Emissive map]] instead. Emissive does not illuminate the air; it does not change the silhouette of a model.
 +
  
 
[[Image:lighting_doom3glow.jpg|link=http://simonschreibt.de/gat/doom-3-volumetric-glow/]] [http://simonschreibt.de/gat/doom-3-volumetric-glow/ A Game Art Trick: Doom 3 – Volumetric Glow] by [http://simonschreibt.de/ Simon "SimonT" Schreibt]
 
[[Image:lighting_doom3glow.jpg|link=http://simonschreibt.de/gat/doom-3-volumetric-glow/]] [http://simonschreibt.de/gat/doom-3-volumetric-glow/ A Game Art Trick: Doom 3 – Volumetric Glow] by [http://simonschreibt.de/ Simon "SimonT" Schreibt]
  
 
[[Image:lighting_lightbeam.png|link=http://udn.epicgames.com/Three/VolumetricLightbeamTutorial.html]] [http://udn.epicgames.com/Three/VolumetricLightbeamTutorial.html UDK Volumetric Light Beam Tutorial] by ''Epic Games''
 
[[Image:lighting_lightbeam.png|link=http://udn.epicgames.com/Three/VolumetricLightbeamTutorial.html]] [http://udn.epicgames.com/Three/VolumetricLightbeamTutorial.html UDK Volumetric Light Beam Tutorial] by ''Epic Games''
 +
 +
See also [[Bloom]].
  
 
----
 
----
[[Category:Lighting]][[Category:Special Effects]][[Category:Texturing]][[Category:Glossary]]
+
[[Category:Lighting]][[Category:SpecialEffects]][[Category:Texturing]][[Category:Glossary]]

Latest revision as of 12:41, 17 December 2014

Glow often refers to the visual effect of air being illuminated near a light source: sun rays through dust, the beam of a flashlight on a foggy night, etc.

In a real-time 3d game, glows are faked using a variety of techniques.

The term "glow map" usually means Emissive map instead. Emissive does not illuminate the air; it does not change the silhouette of a model.


Lighting doom3glow.jpg A Game Art Trick: Doom 3 – Volumetric Glow by Simon "SimonT" Schreibt

Lighting lightbeam.png UDK Volumetric Light Beam Tutorial by Epic Games

See also Bloom.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools