Difference between revisions of "CollisionDetection"

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Collision detection is a constant drain on a 3D game engine. This is the systematic check to see if any intersections are occurring between significant polygons, such as my player's sword and your player's neck.  
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Collision detection is the systematic check to see if any intersections are occurring between significant polygons, such as my player's sword and your player's neck.  
  
 
A common method to optimize collision detection is to use a [[BoundingBox|bounding box]] to simplify collision shapes.  
 
A common method to optimize collision detection is to use a [[BoundingBox|bounding box]] to simplify collision shapes.  

Latest revision as of 21:16, 14 February 2015

Collision detection is the systematic check to see if any intersections are occurring between significant polygons, such as my player's sword and your player's neck.

A common method to optimize collision detection is to use a bounding box to simplify collision shapes.

Terrains are easy targets for optimized collision detection since their collidable surfaces can usually be represented by a simple height map.


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