Difference between revisions of "Technical Art"
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=== Visual Effects === | === Visual Effects === | ||
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− | [[Category:Discipline]][[Category:Technical_Art]] | + | [[Category:Discipline]][[Category:Technical_Art]][[Category:Code]][[Category:Pipeline]] |
Latest revision as of 11:52, 15 August 2018
Technical Artists help Artists and Designers get their content into the game with the least pain possible, and help Engineers and Artists communicate fluidly.
Technical Artists must know what a healthy art pipeline "looks like" and must help make sure that content creators have the tools & support necessary to do their jobs.
Technical Art Skills
There are many roles in Technical Art. The skills of Technical Artists vary widely from studio to studio; they often specialize in a particular subset. The most common task is writing tools for the artists in their teams.
Rigging
Shaders
Visual Effects
Links
- Technical Artist job description at your company Tech-Artists.Org forum thread
- Technical Artist Guidelines - by Eric Chadwick and Ryan McClure
- Tech-Artists.Org
- Tech Artist - What are you working on Polycount forum thread