Difference between revisions of "Technical Art"

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(Removed Tech-Artist.org Wiki Conversion in anticipation of updating Tech Art with their help throughout the wiki.)
 
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=== Visual Effects ===
 
=== Visual Effects ===
 
[[:Category:SpecialEffects]]
 
[[:Category:SpecialEffects]]
 
== Tech-Artists.Org Wiki Conversion ==
 
The [http://tech-artists.org/index.php Tech-Artists.Org] administrators [http://tech-artists.org/forum/showthread.php?2687-How-to-grow-the-forum&p=16323&viewfull=1#post16323 are interested] in moving [http://tech-artists.org/wiki/Main_Page their wiki content] into the Polycount wiki. Their wiki has suffered from a lack of updated content, and has frequently been attacked by spam.
 
 
We would be very appreciative if someone could help with this!
 
  
 
== Links ==
 
== Links ==
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[[Category:Discipline]][[Category:Technical_Art]] [[Category:Code]]
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[[Category:Discipline]][[Category:Technical_Art]][[Category:Code]][[Category:Pipeline]]

Latest revision as of 11:52, 15 August 2018

Technical Artists help Artists and Designers get their content into the game with the least pain possible, and help Engineers and Artists communicate fluidly.

Technical Artists must know what a healthy art pipeline "looks like" and must help make sure that content creators have the tools & support necessary to do their jobs.


Technical Art Skills

There are many roles in Technical Art. The skills of Technical Artists vary widely from studio to studio; they often specialize in a particular subset. The most common task is writing tools for the artists in their teams.

Rigging

Category:Animation#Rigging

Shaders

Visual Effects

Category:SpecialEffects

Links


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