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− | <!-- ## page was renamed from [[Category:Lighting]] --> | + | __NOTOC__ |
− | = Category Environment Lighting =
| + | <!-- #REDIRECT [[Category:Lighting]] --> |
− | Topics about lighting in games.
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− | == Physically Based Rendering ==
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− | * [http://www.polycount.com/forum/showthread.php?t=124683 Physically based rendering in games] Polycount forum thread
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− | * [http://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/ Game environments – Part A: rendering Remember Me] on fxguide.com
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− | * [http://www.youtube.com/embed/LNwMJeWFr0U Physically Based Rendering for Artists] by Andrew Maximov
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− | * Albedo is pure colour, no lighting information baked in like we do currently with diffuse maps.
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− | * Roughness is calculated in a specifically measured way and requires a 0-1 input only. Gloss can interpolate that input to a greater range where Roughness "shouldn't".
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− | * Reflectance is again, a measured value for a material. there are plenty of sources online which you can get the measured reflective colours for various materials. typically speaking, most non-metals fall into a white 0.04 range, while metals (having no albedo and being pure reflection) have much higher, coloured reflectance. Specular is something that, along with gloss, artists have to fudge to get a pleasing look.
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− | * Overall, PBR is more about measured results rather than mixing in 3 different maps in different proportions to achieve a look.
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− | == Lighting Links ==
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− | * [[AmbientOcclusionVertexColor]]
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− | * [[Category:ConceptFundamentals#Painting_Fundamentals]]
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− | * [[Category:Shaders]]
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− | * [[Model Presentation#Lighting]]
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− | * [[SmoothingGroups]]
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− | * [[VertexNormal]]
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− | == Lighting Tutorials ==
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− | * [http://udn.epicgames.com/Three/VolumetricLightbeamTutorial.html UDN Volumetric Light Beam Tutorial]
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− | * [http://www.scribd.com/doc/4063526/Pages-From-TheHowsAndWhysOfLevelDesignSE-Lighting The Hows and Whys of Level Design - Lighting] (excerpt) - by ''[http://www.hourences.com Sjoerd 'hourences' De Jong]''
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− | == Pages in This Category ==
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− | [[Category:Environment]]
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