Difference between revisions of "Vertex"
From polycount
EricChadwick (Talk | contribs) (restored and revised) |
EricChadwick (Talk | contribs) (fix links) |
||
Line 1: | Line 1: | ||
− | A vertex (plural: vertices) is a point in 3D space which stores most of the [[Rendering]] information for | + | A vertex (plural: vertices) is a point in 3D space which stores most of the [[Rendering]] information for a [[:Category:GameEngines|game]] model: |
− | + | ||
− | + | ||
* [[Material IDs]] | * [[Material IDs]] | ||
− | * [[ | + | * [[Rigging|Skin weights]] |
− | * [[Vertex | + | * [[Smoothing Groups]] |
− | * [[ | + | * [[Texture Coordinates]] |
+ | * [[Vertex color]]s | ||
+ | * [[VertexNormal]]s | ||
* Each [[Polygon]] is defined by a list of vertices. | * Each [[Polygon]] is defined by a list of vertices. | ||
---- | ---- | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 08:53, 25 May 2015
A vertex (plural: vertices) is a point in 3D space which stores most of the Rendering information for a game model:
- Material IDs
- Skin weights
- Smoothing Groups
- Texture Coordinates
- Vertex colors
- VertexNormals
- Each Polygon is defined by a list of vertices.