Difference between revisions of "Category:GameDesign"

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__NOTOC__
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Game design is about creating the overall game experience for the player.
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Describe [[GameDesign]] here.
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''Video Game Design Terms''
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Please cite a term's source.
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'''The Four Player Temperments'''
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<br>
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''The Logistical Player''
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* Drawn to optimisation, planning, trading
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* Behaves with caution, meticulousness
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* Tolerant of repitition, rules, procedures
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''The Tactical Player''
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* Drawn to improvisation, operation, controlling single characters, thinking on the spot
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* Behaves with impulsiveness, competence
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* Tolerant of risk, speed, noise (in the 'signal to noise' sense)
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''The Strategic Player''
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* Drawn to problem solving, hypothesising, controlling multiple units, thinking ahead
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* Behaves with logic, perfectionism
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* Tolerant of complexity
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''The Diplomatic Player''
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* Drawn to harmonising, imagining, co-operation
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* Behaves with empathy, morality (their personal morality)
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* Tolerant of impressionism
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''source: http://onlyagame.typepad.com/only_a_game/2005/08/towards_dgd2.html''
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Latest revision as of 12:35, 30 November 2014

Game design is about creating the overall game experience for the player.

Pages in category "GameDesign"

The following 2 pages are in this category, out of 2 total.

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