Difference between revisions of "Modular environments"

From polycount
Jump to: navigation, search
(Modular Design & Workflow: Snefer scifi lab)
(link fix for Creating Trim Textures Free Tutorial)
 
(35 intermediate revisions by 4 users not shown)
Line 4: Line 4:
 
How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see [[:Category:GameDesign]] for more.
 
How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see [[:Category:GameDesign]] for more.
  
 +
[[Image:150px_TimSimpson_TrimTutorial.jpg|150px|link=https://www.artstation.com/blogs/pixelmasher/eodW/trim-sheet-tutorial-environment-art-101]] [https://www.artstation.com/blogs/pixelmasher/eodW/trim-sheet-tutorial-environment-art-101 Creating Trim Textures Free Tutorial - Step by Step] - by [https://polycount.com/profile/PixelMasher Tim 'PixelMasher' Simpson]. Tutorial for creating [[MultiTexture#Trim_Sheets|trim sheets]].
  
[[Image:JacobNorris_UDKModularBuildingSetBreakdown.jpg|150px|link=http://www.polycount.com/forum/showthread.php?t=144838]] [http://www.polycount.com/forum/showthread.php?t=144838 UE4 Modular Building Set Breakdown] - by [http://www.purepolygons.com/ Jacob "jacob07777" Norris]. Gritty urban city modular system. [[file:JacobNorris_Building_Breakdown.pdf]] (1.5 MB)
+
[[Image:Witcher3BloodAndWine.jpg|150px|link=https://polycount.com/discussion/174377/witcher-3-blood-and-wine-architectural-material]] [https://polycount.com/discussion/174377/witcher-3-blood-and-wine-architectural-material Witcher 3 Blood and Wine architectural material] - by [https://polycount.com/profile/discussions/Mustache_Kid Jacek 'Mustache_Kid' Maj]. Breakdown of advanced multi-texturing architectural material system built in Unreal.
  
[[Image:PaulMandegarian_GearsofWarInspiredEnvironment.jpg|150px|link=http://www.polycount.com/forum/showthread.php?t=130848]] [http://www.polycount.com/forum/showthread.php?t=130848 UDK Gears of War Inspired Environment - Modular] - by [http://www.paulmandegarian.com/ Paul "Ahniketos" Mandegarian]. Gears of War themed modular palace environment. Latest art is [http://www.paulmandegarian.com/projects/5128839 here on his website].
+
[[Image:ShubhamKumar_TrimSheets.jpg|150px|link=https://medium.com/@Shubham445/trim-sheet-detailed-breakdown-bd35c78d16c3]] [https://medium.com/@Shubham445/trim-sheet-detailed-breakdown-bd35c78d16c3 Trim Sheet|Detailed Breakdown] - by [https://polycount.com/profile/shubham%20kumar Shubham Kumar]. Tutorial for [[MultiTexture#Trim_Sheets|trim sheets]] and a second UV channel. Polycount Forum threads: [https://polycount.com/discussion/218769/medieval-house-ue4 Medieval House (UE4)], [https://polycount.com/discussion/218586/medieval-watch-tower-ue4 Medieval Watch Tower (UE4)].
  
[[Image:TorFrick_UDKModularMasterclass.jpg|150px|link=http://eat3d.com/udk_modular]] [http://eat3d.com/udk_modular UDK Modular Masterclass - Efficiently Creating and Entire Scene with Tor Frick] - ($) an Eat3D tutorial by [http://www.torfrick.com/ Tor "snefer" Frick]. Abandoned warehouse modular workflow in UDK, using Modo and Photoshop.
+
[[Image:JacobNorris_UDKModularBuildingSetBreakdown.jpg|150px|link=http://www.polycount.com/forum/showthread.php?t=144838]] [http://www.polycount.com/forum/showthread.php?t=144838 UE4 Modular Building Set Breakdown] - by [http://www.purepolygons.com/ Jacob "jacob07777" Norris]. Gritty urban city modular system. [[file:JacobNorris_Building_Breakdown.pdf]] (1.5 MB)
  
[[Image:HelderPinto_PostApocSceneBreakdown.jpg|150px|link=http://www.helderpinto.com/post-apoc-scene-breakdown/]] [http://www.helderpinto.com/post-apoc-scene-breakdown/ Post apoc scene Breakdown] - by [http://www.helderpinto.com/|Helder "HP" Pinto]. Details about the creation of a modular abandoned warehouse.
+
[[Image:TorFrick_UDKModularMasterclass.jpg|150px|link=https://www.youtube.com/watch?v=d0rxA9lZnbk]] [https://www.youtube.com/watch?v=d0rxA9lZnbk UDK Modular Masterclass - Efficiently Creating and Entire Scene with Tor Frick] - ($) a tutorial by [http://www.torfrick.com/ Tor "snefer" Frick]. Abandoned warehouse modular workflow in UDK, using Modo and Photoshop.
  
[[Image:Halo4_Article.jpg|150px|link=http://www.polycount.com/2012/11/20/the-environment-art-of-halo-4/]] [http://www.polycount.com/2012/11/20/the-environment-art-of-halo-4/ Polycount Article: The Environment Art of Halo 4]. Modular workflow for Halo 4.
+
[[Image:HelderPinto_PostApocSceneBreakdown.jpg|150px|link=https://helderp.artstation.com/blog/v1B3/post-apoc-scene-breakdown]] [https://helderp.artstation.com/blog/v1B3/post-apoc-scene-breakdown Post apoc scene Breakdown] - by [http://www.helderpinto.com/|Helder "HP" Pinto]. Details about the creation of a modular abandoned warehouse.
  
[[Image:PatrickSutton_TheEnsignTavern.jpg|150px|link=http://www.polycount.com/forum/showthread.php?t=79177]] [http://www.polycount.com/forum/showthread.php?t=79177 the Ensign Tavern] - by [http://www.patricksutton3d.com/ Patrick "PatJS" Sutton]. Breakdowns for a modular multi-floor 19th century building.
+
[[Image:Halo4_Article.jpg|150px|link=http://polycount.com/discussion/159954/the-environment-art-of-halo-4/p1]] [http://polycount.com/discussion/159954/the-environment-art-of-halo-4/p1 Polycount Article: The Environment Art of Halo 4]. Modular workflow for Halo 4.
  
[[Image:TylerWinlass_ModularBuildingWorkflow.jpg|150px|link=http://3dmotive.com/series/sci-fi-modular-floor-workflow.html]] [http://3dmotive.com/series/sci-fi-modular-floor-workflow.html Modular Building with UDK] - ($) a 3dmotive tutorial by [http://www.tylerwanlass.com/ Tyler Wanlass]. Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
+
[[Image:TylerWinlass_ModularBuildingWorkflow.jpg|150px|link=https://3dmotive.com/p/building-3d-worlds-with-the-modular-workflow-for-games]] [https://3dmotive.com/p/building-3d-worlds-with-the-modular-workflow-for-games The Modular Environment Workflow for Games] - ($) a 3dmotive tutorial by [https://www.linkedin.com/in/twanlass Tyler Wanlass]. Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
  
 
[[Image:JoelBurgess_SkyrimsModularApproachtoLevelDesign.jpg|150px|link=http://blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html]] [http://blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html Skyrim’s Modular Approach to Level Design] - Transcript from GDC 2013 talk on Skyrim"s Modular Level Design. An excellent in-depth article on Bethesda"s environment art system.
 
[[Image:JoelBurgess_SkyrimsModularApproachtoLevelDesign.jpg|150px|link=http://blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html]] [http://blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html Skyrim’s Modular Approach to Level Design] - Transcript from GDC 2013 talk on Skyrim"s Modular Level Design. An excellent in-depth article on Bethesda"s environment art system.
  
[[Image:KevinJohnstone_ModularEnvironmentDesign.jpg|150px|link=http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar]] [http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar Modular Environment Design.rar] (12 MB) - by [http://www.kevinjohnstone.com/ Kevin Johnstone]. East Coast Game Conference 2011 slides of the talk "Modular Environment Design, Or how I learned to stop worrying and love the grid". More workflow explained in the threads [http://boards.polycount.net/showthread.php?p=678052#post678052 Lack of Environment Artists], [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears2 Environment Art] and [http://www.zbrushcentral.com/showthread.php?69232-Gears2-Environment-Art-%28step-by-step-page-5%29&p=552991&viewfull=1#post552991 Gears2 Environment Art Step by Step (ZBrush Central)].
+
[[Image:KevinJohnstone_ModularEnvironmentDesign.jpg|150px|link=http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar]] [http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar Modular Environment Design.rar] (12 MB) and [https://docs.google.com/presentation/d/16abxRhcd-dbV5M4t8SRpJc8rmepBMXPYpRlewo0ZYDM/edit?usp=sharing Google Sheets conversion] - by [http://www.kevinjohnstone.com/ Kevin Johnstone]. East Coast Game Conference 2011 slides of the talk "Modular Environment Design, Or how I learned to stop worrying and love the grid". More workflow explained in the threads [http://polycount.com/discussion/comment/678052/#Comment_678052 Lack of Environment Artists], [http://polycount.com/discussion/comment/924231/#Comment_924231 Gears2 Environment Art] and [http://www.zbrushcentral.com/showthread.php?69232-Gears2-Environment-Art-%28step-by-step-page-5%29&p=552991&viewfull=1#post552991 Gears2 Environment Art Step by Step (ZBrush Central)].
  
 
[[image:TorFrick_SciFiLab.jpg|150px|link=http://www.polycount.com/forum/showthread.php?t=89682]] [http://www.polycount.com/forum/showthread.php?t=89682 An exercise in modular textures - Scifi lab UDK] - by [http://www.torfrick.com/ Tor 'Snefer' Frick]. Extreme [[Texture atlas]]ing and [[ChannelPacking]].
 
[[image:TorFrick_SciFiLab.jpg|150px|link=http://www.polycount.com/forum/showthread.php?t=89682]] [http://www.polycount.com/forum/showthread.php?t=89682 An exercise in modular textures - Scifi lab UDK] - by [http://www.torfrick.com/ Tor 'Snefer' Frick]. Extreme [[Texture atlas]]ing and [[ChannelPacking]].
Line 31: Line 32:
 
[[Image:BenHale_ModularEnvironmentArtAppliedFromPlasterTabletopSets.jpg|150px|link=http://www.polycount.com/forum/showthread.php?t=116526]] [http://www.polycount.com/forum/showthread.php?t=116526 Modular Environment Art applied from plaster tabletop sets] - by [http://www.polycount.com/forum/member.php?u=14498 Ben "Makkon" Hale]. Polycount forum thread with great visual breakdowns of modular tabeltop models.
 
[[Image:BenHale_ModularEnvironmentArtAppliedFromPlasterTabletopSets.jpg|150px|link=http://www.polycount.com/forum/showthread.php?t=116526]] [http://www.polycount.com/forum/showthread.php?t=116526 Modular Environment Art applied from plaster tabletop sets] - by [http://www.polycount.com/forum/member.php?u=14498 Ben "Makkon" Hale]. Polycount forum thread with great visual breakdowns of modular tabeltop models.
  
[[Image:ChristopherAlbeluhn_VisuallyAppealingBuildingGuide.jpg|150px|link=http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html]] [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by [http://www.chrisalbeluhn.com Christopher Albeluhn]. An excellent breakdown of how to create visual interest with game buildings. [http://www.chrisalbeluhn.com/3D_Tutorials.html Additional tutorials here].
+
[[Image:ChristopherAlbeluhn_VisuallyAppealingBuildingGuide.jpg|150px|link=https://www.chrisalbeluhn.com/visually-appealing-building-guide]] [https://www.chrisalbeluhn.com/visually-appealing-building-guide Visually Appealing Building Guide] - by [http://www.chrisalbeluhn.com Christopher Albeluhn]. An excellent breakdown of how to create visual interest with game buildings. [https://www.chrisalbeluhn.com/tutorials/ Additional tutorials here].
  
 
[[Image:ThiagoKlafke_CreatingModularEnvironmentsInUDK.jpg|150px|link=http://www.thiagoklafke.com/modularenvironments.html]] [http://www.thiagoklafke.com/modularenvironments.html Creating Modular Environments in UDK] - a tutorial by [http://www.thiagoklafke.com/index.html/ Thiago "Minotaur0" Klafke]. Covers the techniques used to make [http://www.thiagoklafke.com/zestfoundation.html Zest Foundation.]
 
[[Image:ThiagoKlafke_CreatingModularEnvironmentsInUDK.jpg|150px|link=http://www.thiagoklafke.com/modularenvironments.html]] [http://www.thiagoklafke.com/modularenvironments.html Creating Modular Environments in UDK] - a tutorial by [http://www.thiagoklafke.com/index.html/ Thiago "Minotaur0" Klafke]. Covers the techniques used to make [http://www.thiagoklafke.com/zestfoundation.html Zest Foundation.]
Line 37: Line 38:
 
[[Image:ModularMountAndBlade.jpg|150px|link=ModularMountAndBlade]] [[ModularMountAndBlade|Modular Mount & Blade]] - by [http://wypierpapier.blogspot.com/ "gutekfiutek"]. Modular workflow for the mod "Polished Buildings" for the game Mount & Blade.
 
[[Image:ModularMountAndBlade.jpg|150px|link=ModularMountAndBlade]] [[ModularMountAndBlade|Modular Mount & Blade]] - by [http://wypierpapier.blogspot.com/ "gutekfiutek"]. Modular workflow for the mod "Polished Buildings" for the game Mount & Blade.
  
[[Image:GlynnSmith_ModularBrickWallTiling.jpg|150px|link=http://boards.polycount.net/showthread.php?p=1101338#post1101338]] [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by [http://iamglynnsmith.com/ Glynn Smith]. Tips and screenshots for sculpting modular brick walls.
+
[[Image:GlynnSmith_ModularBrickWallTiling.jpg|150px|link=http://polycount.com/discussion/comment/1101338/#Comment_1101338]] [http://polycount.com/discussion/comment/1101338/#Comment_1101338 Modular brick wall tiling] - by [http://iamglynnsmith.com/ Glynn Smith]. Tips and screenshots for sculpting modular brick walls.
  
 
[[Image:BramEulaers_GenericWallTutorial.jpg|150px|link=http://www.brameulaers.net/tutorials/generic_wall_tutorial/generic_wall_tutorial.html]] [http://www.brameulaers.net/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by [http://www.brameulaers.net Bram "Peris" Eulaers]. Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall.
 
[[Image:BramEulaers_GenericWallTutorial.jpg|150px|link=http://www.brameulaers.net/tutorials/generic_wall_tutorial/generic_wall_tutorial.html]] [http://www.brameulaers.net/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by [http://www.brameulaers.net Bram "Peris" Eulaers]. Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall.
 
[[Image:RyanGreene_SegaRallyRevo.gif|150px|link=http://boards.polycount.net/showthread.php?t=50160]] [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - a [http://boards.polycount.net/ Polycount] thread. A variety of approaches for sculpting individual rocks and tilable cliffs.
 
  
 
[[Image:OwenShepherd_CreatingPerfectlyTilingMeshes.jpg|150px|link=http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments]] [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by [http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]. Using ZBrush"s 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.
 
[[Image:OwenShepherd_CreatingPerfectlyTilingMeshes.jpg|150px|link=http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments]] [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by [http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]. Using ZBrush"s 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.
Line 47: Line 46:
 
[[Image:PhilipKlevestav_WorkingWithModularSets.jpg|150px|link=http://www.philipk.net/tutorials/modular_sets/modular_sets.html]] [http://www.philipk.net/tutorials/modular_sets/modular_sets.html  Working with Modular Sets] - by [http://www.philipk.net Philip "PhilipK" Klevestav]. How to design and texture modular sci-fi wall panels.
 
[[Image:PhilipKlevestav_WorkingWithModularSets.jpg|150px|link=http://www.philipk.net/tutorials/modular_sets/modular_sets.html]] [http://www.philipk.net/tutorials/modular_sets/modular_sets.html  Working with Modular Sets] - by [http://www.philipk.net Philip "PhilipK" Klevestav]. How to design and texture modular sci-fi wall panels.
  
[[Image:PhilipKlevestav_ModularRocksTutorial.jpg|150px|link=http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html]] [http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html  Working with Modular Rocks] - by [http://www.philipk.net Philip "PhilipK" Klevestav]. How to design, model, and texture modular rock assets, using Crazy Bump, Photoshop, and 3ds Max.
+
== More Information ==
  
[[Image:AidyBurrows_ModularityAndOddAnglesOnBlendersGrid.jpg|150px|link=http://www.cgmasters.net/free-tutorials/gamedev-4-modularity-odd-angles-on-blenders-grid/]] [http://www.cgmasters.net/free-tutorials/gamedev-4-modularity-odd-angles-on-blenders-grid/ Modularity & Odd Angles on Blender’s Grid] - by [http://www.cgmasters.net/cg-masters-artist-galleries/aidy-burrows/ Aidy Burrows @ CG Masters]. Getting more natural-looking angles in your modular kit.
+
* [[ChannelPacking]]
 
+
== Units and Scale ==
+
The units and scale you use is very important. Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales. Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.
+
 
+
* [http://udn.epicgames.com/Three/UnrealUnits.html UDN: Unreal Units] - what units and scale to use for scenes in Unreal Engine. (Gears of War: 2 units = 1 inch, Unreal Tournament: 1 unit = 2 cm)
+
* [http://freesdk.crydev.net/display/SDKDOC3/Measurement+Reference CryENGINE SDK: Measurement Reference] - what units and scale to use for scenes in [[CryEngine]]. (Crysis: 1 unit = 1 meter)
+
* [http://docs.unity3d.com/Documentation/Components/FBXImporter-Model.html Unity: Import Settings for Meshes] - what units and scale to use for scenes in Unity. (Unity physics: 1 unit = 1 meter)
+
 
+
== More Information ==
+
 
* [[:Category:EnvironmentModeling]]
 
* [[:Category:EnvironmentModeling]]
 
* [[:Category:EnvironmentModularity]]
 
* [[:Category:EnvironmentModularity]]
 
* [[:Category:EnvironmentTexturing]]  
 
* [[:Category:EnvironmentTexturing]]  
 
* [[:Category:GameDesign]]
 
* [[:Category:GameDesign]]
 +
* [[Level Design]]
 +
* [[MultiTexture]]
 +
* [[MultiTexture#Trim_Sheets|Trim Sheets]]
 +
* [[Texture atlas]]
 +
* [[Units]]
  
 
----
 
----
 
[[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:EnvironmentModularity]] [[Category:EnvironmentTexturing]]
 
[[Category:Environment]] [[Category:EnvironmentModeling]] [[Category:EnvironmentModularity]] [[Category:EnvironmentTexturing]]

Latest revision as of 11:46, 15 November 2023

Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.

Modular Design & Workflow

How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see Category:GameDesign for more.

150px TimSimpson TrimTutorial.jpg Creating Trim Textures Free Tutorial - Step by Step - by Tim 'PixelMasher' Simpson. Tutorial for creating trim sheets.

Witcher3BloodAndWine.jpg Witcher 3 Blood and Wine architectural material - by Jacek 'Mustache_Kid' Maj. Breakdown of advanced multi-texturing architectural material system built in Unreal.

ShubhamKumar TrimSheets.jpg Trim Sheet|Detailed Breakdown - by Shubham Kumar. Tutorial for trim sheets and a second UV channel. Polycount Forum threads: Medieval House (UE4), Medieval Watch Tower (UE4).

JacobNorris UDKModularBuildingSetBreakdown.jpg UE4 Modular Building Set Breakdown - by Jacob "jacob07777" Norris. Gritty urban city modular system. File:JacobNorris Building Breakdown.pdf (1.5 MB)

TorFrick UDKModularMasterclass.jpg UDK Modular Masterclass - Efficiently Creating and Entire Scene with Tor Frick - ($) a tutorial by Tor "snefer" Frick. Abandoned warehouse modular workflow in UDK, using Modo and Photoshop.

HelderPinto PostApocSceneBreakdown.jpg Post apoc scene Breakdown - by "HP" Pinto. Details about the creation of a modular abandoned warehouse.

Halo4 Article.jpg Polycount Article: The Environment Art of Halo 4. Modular workflow for Halo 4.

TylerWinlass ModularBuildingWorkflow.jpg The Modular Environment Workflow for Games - ($) a 3dmotive tutorial by Tyler Wanlass. Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.

JoelBurgess SkyrimsModularApproachtoLevelDesign.jpg Skyrim’s Modular Approach to Level Design - Transcript from GDC 2013 talk on Skyrim"s Modular Level Design. An excellent in-depth article on Bethesda"s environment art system.

KevinJohnstone ModularEnvironmentDesign.jpg Modular Environment Design.rar (12 MB) and Google Sheets conversion - by Kevin Johnstone. East Coast Game Conference 2011 slides of the talk "Modular Environment Design, Or how I learned to stop worrying and love the grid". More workflow explained in the threads Lack of Environment Artists, Gears2 Environment Art and Gears2 Environment Art Step by Step (ZBrush Central).

TorFrick SciFiLab.jpg An exercise in modular textures - Scifi lab UDK - by Tor 'Snefer' Frick. Extreme Texture atlasing and ChannelPacking.

ScottJones InvestigationIntoModularDesignWithinComputerGames.jpg File:Investigation into modular design within computer games v1.0.pdf (8.6MB PDF) - by Scott Jones. Research paper on modular workflow. Definition, benefits, history of modularity, usage, methods, case studies, UDK and 3ds Max. See the Polycount forum thread Modular design within games.

EpicGames UsingWorkflowTechniquesAndModularity.jpg Workflow techniques and modularity with Unreal game technology - by Epic Games. A guide to setting up your art-to-level-design pipeline and designing modularly.

BenHale ModularEnvironmentArtAppliedFromPlasterTabletopSets.jpg Modular Environment Art applied from plaster tabletop sets - by Ben "Makkon" Hale. Polycount forum thread with great visual breakdowns of modular tabeltop models.

ChristopherAlbeluhn VisuallyAppealingBuildingGuide.jpg Visually Appealing Building Guide - by Christopher Albeluhn. An excellent breakdown of how to create visual interest with game buildings. Additional tutorials here.

ThiagoKlafke CreatingModularEnvironmentsInUDK.jpg Creating Modular Environments in UDK - a tutorial by Thiago "Minotaur0" Klafke. Covers the techniques used to make Zest Foundation.

ModularMountAndBlade.jpg Modular Mount & Blade - by "gutekfiutek". Modular workflow for the mod "Polished Buildings" for the game Mount & Blade.

GlynnSmith ModularBrickWallTiling.jpg Modular brick wall tiling - by Glynn Smith. Tips and screenshots for sculpting modular brick walls.

BramEulaers GenericWallTutorial.jpg Generic wall tutorial - by Bram "Peris" Eulaers. Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall.

OwenShepherd CreatingPerfectlyTilingMeshes.jpg Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments - by Owen "SHEPEIRO" Shepherd. Using ZBrush"s 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.

PhilipKlevestav WorkingWithModularSets.jpg Working with Modular Sets - by Philip "PhilipK" Klevestav. How to design and texture modular sci-fi wall panels.

More Information


Personal tools
Namespaces

Variants
Actions
Navigation
Tools