Difference between revisions of "Category:GameDesign"

From polycount
Jump to: navigation, search
(category, fullsearch)
(Moving content to Game design)
 
(21 intermediate revisions by 2 users not shown)
Line 1: Line 1:
__NOTOC__
+
Game design is about creating the overall game experience for the player.
<!-- ## page was renamed from [[GameDesign]] -->
+
= Category Game Design =
+
All about game design.
+
 
+
== Game Design ==
+
This section is about designing the overall experience for the player.
+
* [http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter6.html Design Techniques and Ideals] from ''[http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html The Art of Computer Game Design]'' - by ''[http://en.wikipedia.org/wiki/Chris_Crawford_%28game_designer%29 Chris Crawford]''
+
* [http://www.theinspiracy.com/Current%20Rules%20Master%20List.htm The 400 Project] - by ''[http://www.finitearts.com/Pages/biopage.html Hal Barwood]'' & ''[http://www.theinspiracy.com/ Noah Falstein]''
+
* [[VideoGameDesignTerms]]
+
* [http://en.wikipedia.org/wiki/Visual_semiotics Visual Semiotics] - from ''Wikipedia''<<BR>>Environments involve the player more if they have several layers of thinking behind their design.
+
* [http://wiki.answers.com/Q/What_is_a_visual_metaphor What is a visual metaphor?] - from ''Answers.com''
+
 
+
== Level Design ==
+
This section is about designing game environments, also called "levels".
+
* [http://forums.mapcore.net/viewtopic.php?f=57&t=3913 Level Design Help Files], a collection of help sites for level design themed files - from the ''[http://forums.mapcore.net MapCore]'' forums
+
* [http://www.adambromell.com/articles/article3.html Environment Artist: The Story Teller] - by ''[http://www.adambromell.com Adam "adamBrome" Bromell]''
+
* [http://developer.valvesoftware.com/wiki/How_To_Develop_A_Map_That_Works How To Develop A Map That Works] - from ''The Valve Developer Community''
+
* [http://wiki.beyondunreal.com/Legacy:Map_Planning Map Planning] - from the ''Unreal Wiki''
+
* [http://www.fcmaps.net/files/public/tutorials/Bens_Small_Bible_of_Realistic_Multiplayer_Level_Design.pdf Ben's Small Bible of Realistic Multiplayer Level Design] by ''Benjamin Bauer''
+
* [http://www.interlopers.net/index.php?page=what-is-level-design What Is Level Design?] - by ''Sérgio Duarte''
+
* [http://www.amazon.com/Level-Design-Concept-Theory-Practice/dp/1568813384 Level Design: Concept, Theory, and Practice] ($) - by ''Rudolf Kremers''
+
* [http://www.hourences.com/book/bookgameplay.htm The Hows and Whys of Level Design] ($) - by ''Sjoerd "hourences" De Jong''
+
* [http://www.rudolfkremers.com/Blog/?p=69 Chapter 7 - Reward Systems], except from the book "Level Design: Concept, Theory and Practice" by [http://www.rudolfkremers.com Rudolf Kremers]
+
 
+
== Game Design Blogs ==
+
* [http://lifeofadesignmonkey.blogspot.com/ Life of a Design Monkey] - a blog by ''Mark Davies'', game designer at Ninja Theory
+
* [http://randomencounters.vox.com/ Random Encounters in Imaginary Realms] - a blog by ''Random Encounters'', game designer
+
* [http://www.lostgarden.com/ Lost Garden] - a blog by ''Danc'', game designer
+
* [http://cliffyb.com/rants/ CliffyB.com] - a blog by ''Cliff Bleszinski'', game designer at Epic Games
+
* [http://www.johnsto.co.uk/design Level Design] - a blog by ''David Alexander Johnston'', freelance game designer
+
 
+
== Pages in This Category ==
+
 
+
 
+
[[Category:Discipline]]
+

Latest revision as of 11:35, 30 November 2014

Game design is about creating the overall game experience for the player.

Pages in category "GameDesign"

The following 2 pages are in this category, out of 2 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools