Difference between revisions of "Prop Modeling"
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* [http://www.polycount.com/forum/showthread.php?t=128414 Weapon Creation Demo: G56 Concept Rifle] by [http://www.polycount.com/forum/member.php?u=41415 Ben Bolton] | * [http://www.polycount.com/forum/showthread.php?t=128414 Weapon Creation Demo: G56 Concept Rifle] by [http://www.polycount.com/forum/member.php?u=41415 Ben Bolton] | ||
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− | [[Category:PropsModeling]][[Category:Props]] | + | [[Category:PropsModeling]][[Category:Props]][[Category:Modeling]] |
Latest revision as of 11:08, 29 August 2021
Props are environment models which are usually static in a game, or else used for simple interactions (throwable, destroyable). For example crates, rocks, trees, non-drivable vehicles.
Modeling Tutorials
- 3D HQ Asset Creation Tutorial($) by esfgames
- It's a Log Prop Creation Tutorial by Jeff Parrott
- Creating a Modular Weapon Pipeline thread on the Polycount Forum
- Tracker Knife - NextGen asset tutorial series by Joe Harford
- (TUTORIAL) Weapon creation (M37 Ithaca) - by Hans 'Millenia' Palm
- Dominance War IV: Rail Gun videos 1-3 - by Grant 'sathe' Warwick
- Behind The Scenes>> Creating The Cars For Need For Speed The Run - Speedhunters
- Weapon Creation Demo: G56 Concept Rifle by Ben Bolton