Difference between revisions of "FaceTopology"

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(Facial Features)
(Topology Examples: Added another example.)
 
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[[image:TomCrazyfoolParker_topology_breakdown.jpg|frame|left| Image by [https://tomparkersartdump.wordpress.com/ Tom "crazyfool" Parker]. See the Polycount thread [http://polycount.com/discussion/80005 Face Topology Breakdown Guide]. ]] <br clear="all"/>
 
[[image:TomCrazyfoolParker_topology_breakdown.jpg|frame|left| Image by [https://tomparkersartdump.wordpress.com/ Tom "crazyfool" Parker]. See the Polycount thread [http://polycount.com/discussion/80005 Face Topology Breakdown Guide]. ]] <br clear="all"/>
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[[image:Nazar_Noschenko_topology.jpg|frame|left| Image by [https://www.artstation.com/nazarnoschenko Nazar Noschenko]. Cinematic-friendly topology, follows most of the [http://hippydrome.com/MeshDesignFace.html hippydrome design].]] <br clear="all"/>
  
 
[[image:Luis_Antonio_Facetopo.jpg|frame|left| Image by [http://artofluis.com/ Luis Antonio]. See the Polycount thread [http://polycount.com/discussion/80005 Face Topology Breakdown Guide]. ]] <br clear="all"/>
 
[[image:Luis_Antonio_Facetopo.jpg|frame|left| Image by [http://artofluis.com/ Luis Antonio]. See the Polycount thread [http://polycount.com/discussion/80005 Face Topology Breakdown Guide]. ]] <br clear="all"/>
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[[image:030_eyeBreakDown.jpg|frame|left|[https://80.lv/articles/secrets-of-human-shaders-in-ue4/ Secrets of Human Shaders in UE4] stylized character workflow process by [https://www.artstation.com/artist/phungdinhdung Dzung Phung Dinh], interview for 80.lv.]] <br clear="all"/>
 
[[image:030_eyeBreakDown.jpg|frame|left|[https://80.lv/articles/secrets-of-human-shaders-in-ue4/ Secrets of Human Shaders in UE4] stylized character workflow process by [https://www.artstation.com/artist/phungdinhdung Dzung Phung Dinh], interview for 80.lv.]] <br clear="all"/>
  
[[image:mathis_eye_construction.jpg|frame|left|[http://www.poopinmymouth.com/process/eyes/ng_eyes.htm Next-gen eye tutorial], also see the [http://polycount.com/discussion/97962 Polycount forum thread]. Image by [http://www.poopinmymouth.com Ben 'poopinmymouth' Mathis].]] [[image:mathis_eye_beauty.jpg|frame|left|[http://www.poopinmymouth.com/process/eyes/ng_eyes.htm Next-gen eye tutorial], also see the [http://polycount.com/discussion/97962 Polycount forum thread]. Image by [http://www.poopinmymouth.com Ben 'poopinmymouth' Mathis].]] <br clear="all"/>
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[[image:mathis_eye_construction.jpg|frame|left|[https://web-beta.archive.org/web/20150717014913/http://www.poopinmymouth.com/process/eyes/ng_eyes.htm Next-gen eye tutorial], also see the [http://polycount.com/discussion/97962 Polycount forum thread]. Image by [http://www.poopinmymouth.com Ben 'poopinmymouth' Mathis].]] [[image:mathis_eye_beauty.jpg|frame|left|[https://web-beta.archive.org/web/20150717014913/http://www.poopinmymouth.com/process/eyes/ng_eyes.htm Next-gen eye tutorial], also see the [http://polycount.com/discussion/97962 Polycount forum thread]. Image by [http://www.poopinmymouth.com Ben 'poopinmymouth' Mathis].]] <br clear="all"/>
  
 
[[image:arshlevon_eye_construction.jpg|frame|left| Eye modeling method for Resistance 3, info in this [http://polycount.com/discussion/comment/1568678/#Comment_1568678 Polycount forum thread]. Image by [http://arshlevon.cgsociety.org Samuel "arshlevon" Sharit].]] [[image:arshlevon_eye_beauty.jpg|frame|left| Eye modeling method for Resistance 3, info in this [http://polycount.com/discussion/comment/1568678/#Comment_1568678 Polycount forum thread]. Image by [http://arshlevon.cgsociety.org Samuel "arshlevon" Sharit].]] <br clear="all"/>
 
[[image:arshlevon_eye_construction.jpg|frame|left| Eye modeling method for Resistance 3, info in this [http://polycount.com/discussion/comment/1568678/#Comment_1568678 Polycount forum thread]. Image by [http://arshlevon.cgsociety.org Samuel "arshlevon" Sharit].]] [[image:arshlevon_eye_beauty.jpg|frame|left| Eye modeling method for Resistance 3, info in this [http://polycount.com/discussion/comment/1568678/#Comment_1568678 Polycount forum thread]. Image by [http://arshlevon.cgsociety.org Samuel "arshlevon" Sharit].]] <br clear="all"/>

Latest revision as of 20:04, 28 May 2018

Examples of good face Topology.

See Also


Topology Examples

Image by Tom "crazyfool" Parker. See the Polycount thread Face Topology Breakdown Guide.

Image by Nazar Noschenko. Cinematic-friendly topology, follows most of the hippydrome design.

Image by Luis Antonio. See the Polycount thread Face Topology Breakdown Guide.


Topology from the announcement trailer for Assassin's Creed IV: Black Flag. Image by Digic Pictures. See the Polycount thread Face Topology Breakdown Guide.

Gears of War 3 topology. Image by MalcolmAndrieshyn. See the Polycount thread Face Topology Breakdown Guide.

The sniper from Mass Effect 3. See the Polycount thread Face Topology Breakdown Guide . Image by BioWare.

Head wireframe examples. Image by Ben 'poopinmymouth' Mathis.

Face model from Uncharted 2. Image by Naughty Dog.


Image by 'bunk'.

Image by 'bunk'.


Image by (artist unknown).



Facial Features

Secrets of Human Shaders in UE4 stylized character workflow process by Dzung Phung Dinh, interview for 80.lv.


Eye modeling method for Resistance 3, info in this Polycount forum thread. Image by Samuel "arshlevon" Sharit.
Eye modeling method for Resistance 3, info in this Polycount forum thread. Image by Samuel "arshlevon" Sharit.





Low-poly teeth.Image by Julius 'Quasar' Hettig.

Teeth anatomy. Image by The American Medical Association.


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