Difference between revisions of "GradientMapping"
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EricChadwick (Talk | contribs) (→Gradient Remapping: gradientmapping_chadwick.jpg) |
EricChadwick (Talk | contribs) (→Vertical Gradient Baking: Dota2 Character Art Guide link fix) |
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== Vertical Gradient Baking == | == Vertical Gradient Baking == | ||
− | The [ | + | The [https://support.steampowered.com/kb/9334-YDXV-8590/dota-2-workshop-character-art-guide Dota2 Character Art Guide] describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus. |
[[image:gradientmap_3dsmax.jpg|frame|left|Baking a gradient map in 3ds Max, using a script. See [http://www.polycount.com/forum/showthread.php?t=131349 MaxScript: Gradient Map] Polycount Forum thread. Image by [http://www.juantwo.com/ Juan 'monster' Martinez].]]<br clear="all"/> | [[image:gradientmap_3dsmax.jpg|frame|left|Baking a gradient map in 3ds Max, using a script. See [http://www.polycount.com/forum/showthread.php?t=131349 MaxScript: Gradient Map] Polycount Forum thread. Image by [http://www.juantwo.com/ Juan 'monster' Martinez].]]<br clear="all"/> |
Latest revision as of 12:03, 14 September 2019
Gradients can be used to enhance and control texture maps.
Vertical Gradient Baking
The Dota2 Character Art Guide describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus.
Gradient Remapping
Gradient remapping is a method to replace the colors of a texture using 1D gradients, for more variation.