Difference between revisions of "Category:Rendering"

From polycount
Jump to: navigation, search
(fullsearch, category)
(pedro toldeo article)
Line 5: Line 5:
 
== Pages in This Category ==
 
== Pages in This Category ==
  
 +
 +
== Articles ==
 +
* [http://www.manufato.com/?p=902 Brief Considerations About Materials] by [http://www.manufato.com/?page_id=2 Pedro Toledo] is a great explanation of how specular works in computer graphics, including dialetric and conductor surfaces, and why people use inverse-hue specular color maps. In the [http://www.polycount.com/forum/showthread.php?p=1226770#post1226770 Polycount thread] about this article, [http://mutantspoon.com/ Jordan 'JordanW' Walker] explains how gamma affects specular color as well.
  
 
[[Category:Technology]]
 
[[Category:Technology]]

Revision as of 09:07, 14 December 2010

Category Rendering

Topics explaining how game engines render an artist's artwork.

Pages in This Category

Articles

Personal tools
Namespaces

Variants
Actions
Navigation
Tools