Difference between revisions of "Category:Shaders"
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+ | == Popular 3ds Max Shaders == | ||
+ | * [http://www.mentalwarp.com/~brice Brice Vandemoortele] and [http://www.kjapi.com/ Cedric Caillaud]'s [http://www.mentalwarp.com/~brice/brdf.php BRDF shader for Maya] has been '''[http://www.luxinia.de/index.php/ArtTools/3dsmaxFX#genbrdf ported to 3ds Max]''' by [http://crazybutcher.cottages.polycount.com/ Christoph "CrazyButcher" Kubisch]. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=49920 Free Maya/max cgfx/fx Shader]''. '''Update:''' [http://boards.polycount.net/showthread.php?p=821862#post821862 New version here] with many updates, including object-space normal maps, relief mapping, self-shadowing, etc. | ||
+ | * [http://www.laurenscorijn.com/ Laurens "Xoliul" Corijn]'s '''[http://www.laurenscorijn.com/viewportshader 3ds Max viewport shader]'''. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=64453 TF2 and TOON realtime viewport shader (3ds max)]''. | ||
+ | * [http://www.till.maginot.eu/ Till "Rollin" Maginot]'s '''[http://blog.maginot.eu/index.php?seite=people&people=till&page=mhn2048106717 TF2 Shader for 3ds Max]''' and '''[http://blog.maginot.eu/index.php?p=till.1__scriptnstuff_shader_toon Toon/Comic Shader for 3ds Max]'''. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=64453 TF2 and TOON realtime viewport shader (3ds max)]''. | ||
+ | |||
+ | == Popular Maya Shaders == | ||
+ | * [http://www.mentalwarp.com/~brice Brice Vandemoortele] and [http://www.kjapi.com/ Cedric Caillaud]'s '''[http://www.mentalwarp.com/~brice/brdf.php BRDF shader for Maya]''' has also been [http://www.luxinia.de/index.php/ArtTools/3dsmaxFX#genbrdf ported to 3ds Max] by [http://crazybutcher.cottages.polycount.com/ Christoph "CrazyButcher" Kubisch]. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=49920 Free Maya/max cgfx/fx Shader]''. '''Update:''' [http://boards.polycount.net/showthread.php?p=821862#post821862 New version here] with many updates, including object-space normal maps, relief mapping, self-shadowing, etc. | ||
+ | * [http://www.kostas.se Kostas "Kodde" Gialitakis]' '''[http://www.kostas.se/shader/ Maya CG shader]''' also supports a BRDF map. More info in the Polycount thread ''[http://boards.polycount.net/showthread.php?t=69161 "KoddeShader", a Maya CGFX shader]''. | ||
<br> | <br> | ||
* Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]] | * Return to [[Polycount|Main Page]]<br> Return to [[Category:Primer]] |
Revision as of 11:46, 5 February 2010
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There are two popular text-based ".*fx" formats. Both formats are extremely similar.
- .fx is for DirectX only, and is based on HLSL.
- .cgfx is for use with either DirectX or OpenGL, and is based on Cg.
Popular 3ds Max Shaders
- Brice Vandemoortele and Cedric Caillaud's BRDF shader for Maya has been ported to 3ds Max by Christoph "CrazyButcher" Kubisch. More info in the Polycount thread Free Maya/max cgfx/fx Shader. Update: New version here with many updates, including object-space normal maps, relief mapping, self-shadowing, etc.
- Laurens "Xoliul" Corijn's 3ds Max viewport shader. More info in the Polycount thread TF2 and TOON realtime viewport shader (3ds max).
- Till "Rollin" Maginot's TF2 Shader for 3ds Max and Toon/Comic Shader for 3ds Max. More info in the Polycount thread TF2 and TOON realtime viewport shader (3ds max).
Popular Maya Shaders
- Brice Vandemoortele and Cedric Caillaud's BRDF shader for Maya has also been ported to 3ds Max by Christoph "CrazyButcher" Kubisch. More info in the Polycount thread Free Maya/max cgfx/fx Shader. Update: New version here with many updates, including object-space normal maps, relief mapping, self-shadowing, etc.
- Kostas "Kodde" Gialitakis' Maya CG shader also supports a BRDF map. More info in the Polycount thread "KoddeShader", a Maya CGFX shader.
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Pages in category "Shaders"
The following 6 pages are in this category, out of 6 total.