Difference between revisions of "Category:TextureFormat"

From polycount
Jump to: navigation, search
(new)
 
(summary, fullsearch, headings)
Line 3: Line 3:
 
These are texture file formats that are commonly used by game artists, but they're not the final [[Category:TextureFormatRuntime|in-game formats]].  
 
These are texture file formats that are commonly used by game artists, but they're not the final [[Category:TextureFormatRuntime|in-game formats]].  
  
Pages in this category:
+
Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. The main reasons for converting are to reduce memory and to store [[MipMap|mips]].
  
 +
== Pages in This Category ==
  
* BMP
+
 
* EXR
+
== To Be Added ==
* GIF
+
These pages are to be added in time:
* HDR
+
* [[BMP]]
* JPEG
+
* [[EXR]]
* PNG
+
* [[GIF]]
* PSD
+
* [[HDR]]
* TGA
+
* [[JPEG]]
* TIFF
+
* [[PNG]]
 +
* [[PSD]]
 +
* [[TGA]]
 +
* [[TIFF]]
  
 
[[Category:Texturing]]
 
[[Category:Texturing]]

Revision as of 11:39, 22 August 2010

Category Texture Format

These are texture file formats that are commonly used by game artists, but they're not the final.

Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. The main reasons for converting are to reduce memory and to store mips.

Pages in This Category

To Be Added

These pages are to be added in time:

Pages in category "TextureFormat"

The following 12 pages are in this category, out of 12 total.

Personal tools
Namespaces

Variants
Actions
Navigation
Tools