Difference between revisions of "Category:TextureFormat"
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These are texture file formats that are commonly used by game artists, but they're not the final [[Category:TextureFormatRuntime|in-game formats]]. | These are texture file formats that are commonly used by game artists, but they're not the final [[Category:TextureFormatRuntime|in-game formats]]. | ||
− | + | Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. The main reasons for converting are to reduce memory and to store [[MipMap|mips]]. | |
+ | == Pages in This Category == | ||
− | * BMP | + | |
− | * EXR | + | == To Be Added == |
− | * GIF | + | These pages are to be added in time: |
− | * HDR | + | * [[BMP]] |
− | * JPEG | + | * [[EXR]] |
− | * PNG | + | * [[GIF]] |
− | * PSD | + | * [[HDR]] |
− | * TGA | + | * [[JPEG]] |
− | * TIFF | + | * [[PNG]] |
+ | * [[PSD]] | ||
+ | * [[TGA]] | ||
+ | * [[TIFF]] | ||
[[Category:Texturing]] | [[Category:Texturing]] |
Revision as of 11:39, 22 August 2010
Category Texture Format
These are texture file formats that are commonly used by game artists, but they're not the final.
Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. The main reasons for converting are to reduce memory and to store mips.
Pages in This Category
To Be Added
These pages are to be added in time: