Difference between revisions of "Category:TextureFormat"

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These are bitmap file formats commonly used by game artists.
= Category Texture Format =
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These are texture file formats that are commonly used by game artists, but they're not the final [[Category:TextureFormatRuntime|in-game formats]].  
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Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. The main reasons for converting are to reduce memory and to store [[MipMap|mips]].
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File formats come in two basic categories: Source files vs. Runtime files.
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* Source files are generally larger and lossless.  
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* Runtime files are generally smaller and lossy, see [[:Category:TextureFormatRuntime]].
  
== Pages in This Category ==
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The main reasons for converting are to save memory and to store [[MipMap]]s.
  
 
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== Source File Formats ==
== To Be Added ==
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These pages are to be added in time:
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* [[BMP]]
 
* [[BMP]]
 
* [[EXR]]
 
* [[EXR]]
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* [[TIF]]
 
* [[TIF]]
  
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[[Category:Texturing]]
 
[[Category:Texturing]]

Revision as of 17:50, 29 November 2014

These are bitmap file formats commonly used by game artists.

File formats come in two basic categories: Source files vs. Runtime files.

The main reasons for converting are to save memory and to store MipMaps.

Source File Formats


Pages in category "TextureFormat"

The following 12 pages are in this category, out of 12 total.

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