Difference between revisions of "Category:TextureFormatRuntime"

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(to differentiate from non-runtime formats)
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= Category Texture Format =
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<!-- ## page was renamed from [[Category:TextureFormat]] -->
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= Category Texture Format Runtime =
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These are texture file formats that are used at runtime (in-game). To save memory, runtime textures often use compression. However only specific compression formats are supported by the hardware, so any unsupported formats must be uncompressed to be used in-game, which nullifies their benefit.
  
 
Pages in this category:
 
Pages in this category:

Revision as of 06:38, 7 July 2010

Category Texture Format Runtime

These are texture file formats that are used at runtime (in-game). To save memory, runtime textures often use compression. However only specific compression formats are supported by the hardware, so any unsupported formats must be uncompressed to be used in-game, which nullifies their benefit.

Pages in this category:


3Dc
DDS
PVR

Pages in category "TextureFormatRuntime"

The following 7 pages are in this category, out of 7 total.

3

D

P

S

T

V

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