Difference between revisions of "Category:Whitepapers"
From polycount
(Added Pixar's whitepaper library. While not strictly real-time, Pixars papers nonetheless contain a plethora of information that may be useful.) |
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* [http://kesen.huang.googlepages.com/ Whitepapers master list] | * [http://kesen.huang.googlepages.com/ Whitepapers master list] | ||
− | + | == Game Graphics Books == | |
+ | * [http://www.gamedev.net/reference/articles/article1698.asp Graphics Programming Black Book] by Michael Abrash (2001) - free download | ||
[[Category:Primer]] | [[Category:Primer]] |
Revision as of 18:42, 20 August 2010
Category: Whitepapers
This page has links to conference proceedings and research papers (aka whitepapers) about game graphics.
Company Whitepapers
- Black Rock Studios
- Bungie
- Crytek
- DICE
- Epic Games
- Guerilla Games
- Insomniac Games
- Naughty Dog
- NVIDIA Developer Documentation
- Pixar Library
- Sony Computer Entertainment America
- Valve Software
Conference Whitepapers
- Game Developers Conference 2005-2010
- Gamefest London 2010
- Gamefest Seattle 2010
- High Performance Graphics 2010
- Whitepapers master list
Game Graphics Books
- Graphics Programming Black Book by Michael Abrash (2001) - free download
Pages in category "Whitepapers"
This category contains only the following page.