Difference between revisions of "DDS"
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The DXT compression format can be used inside a DDS file. This form of compression is widely supported on current graphics hardware, meaning it will stay compressed in video memory, allowing the artist to use more or larger textures. | The DXT compression format can be used inside a DDS file. This form of compression is widely supported on current graphics hardware, meaning it will stay compressed in video memory, allowing the artist to use more or larger textures. | ||
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+ | * [http://msdn.microsoft.com/en-us/library/bb943991%28v=VS.85%29.aspx Programming Guide for DDS] - Microsoft documentation. | ||
+ | * [http://msdn.microsoft.com/en-us/library/bb219744%28v=VS.85%29.aspx DirectX Texture Editor (Dxtex.exe)] - Microsoft tool for viewing, editing, and creating DDS files. | ||
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[[Category:TextureFormatRuntime]] | [[Category:TextureFormatRuntime]] |
Revision as of 09:06, 3 August 2010
DDS
DDS is a texture file format, it stands for Direct Draw Surface.
DDS is a versatile container format that can contain compressed or uncompressed images, in a variety of bit depths, optionally with mip maps, and using 2D or 3D or CubeMap layouts.
The DXT compression format can be used inside a DDS file. This form of compression is widely supported on current graphics hardware, meaning it will stay compressed in video memory, allowing the artist to use more or larger textures.
- Programming Guide for DDS - Microsoft documentation.
- DirectX Texture Editor (Dxtex.exe) - Microsoft tool for viewing, editing, and creating DDS files.