Difference between revisions of "DDS"

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The DXT compression format can be used inside a DDS file. This form of compression is widely supported on current graphics hardware, meaning it will stay compressed in video memory, allowing the artist to use more or larger textures.  
 
The DXT compression format can be used inside a DDS file. This form of compression is widely supported on current graphics hardware, meaning it will stay compressed in video memory, allowing the artist to use more or larger textures.  
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* [http://msdn.microsoft.com/en-us/library/bb943991%28v=VS.85%29.aspx Programming Guide for DDS] - Microsoft documentation.
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* [http://msdn.microsoft.com/en-us/library/bb219744%28v=VS.85%29.aspx DirectX Texture Editor (Dxtex.exe)] - Microsoft tool for viewing, editing, and creating DDS files.
  
 
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[[Category:TextureFormatRuntime]]
 
[[Category:TextureFormatRuntime]]

Revision as of 09:06, 3 August 2010

DDS

DDS is a texture file format, it stands for Direct Draw Surface.

DDS is a versatile container format that can contain compressed or uncompressed images, in a variety of bit depths, optionally with mip maps, and using 2D or 3D or CubeMap layouts.

The DXT compression format can be used inside a DDS file. This form of compression is widely supported on current graphics hardware, meaning it will stay compressed in video memory, allowing the artist to use more or larger textures.


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