Difference between revisions of "Decal"
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= Decal = | = Decal = | ||
− | A texture with [[OpacityMap|transparency]] on a floating polygon, so that it appears to be painted directly on the underlying mesh. Commonly used for bullet marks | + | A texture with [[OpacityMap|transparency]] on a floating polygon, so that it appears to be painted directly on the underlying mesh. Commonly used for bullet marks, graffiti, broken edges, tire tracks, etc. |
− | [http:// | + | See the article [http://simonschreibt.de/gat/fallout-3-edges/ Fallout 3 – Edges] from Simon Schreibt |
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[[Category:TextureTechnique]] | [[Category:TextureTechnique]] |
Revision as of 19:45, 1 May 2014
Decal
A texture with transparency on a floating polygon, so that it appears to be painted directly on the underlying mesh. Commonly used for bullet marks, graffiti, broken edges, tire tracks, etc.
See the article Fallout 3 – Edges from Simon Schreibt