Difference between revisions of "EnvironmentSculpting"

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* Return to [[Polycount|Main Page]]<br> Return to [[Category:Modeling]]
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* [[Polycount|Main Page]] > [[Category:Modeling]] > [[DigitalSculpting]]
  
 
= Digital Sculpting =
 
= Digital Sculpting =
Digital sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a ["Normal Map"] for a lower-resolution in-game model. The most popular programs for digital sculpting are [http://www.pixologic.com ZBrush], [http://www.autodesk.com/mudbox Mudbox], and [http://www.3d-coat.com 3D Coat].
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Digital sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a [[NormalMap]] for a lower-resolution in-game model.  
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<span id="Decimation_Apps"></span><<Anchor(Re-Topology_Apps)>>
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== Sculpting Apps ==
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See [[Category:Tools#A3D_Sculpting_Software|Category:Tools]] for sculpting apps.
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<span id="Base_Mesh_Advice"></span><span id="Base_Meshes"></span>
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== Base Meshes ==
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See [[BaseMesh]] for downloadable meshes and base mesh modeling advice.
  
[[Anchor(CS)]]
 
 
== Character Sculpting ==
 
== Character Sculpting ==
* [http://www.fx81.com/blog.htm Shirt, Pants, Facial Sculpting Timelapse Videos] - by ''[http://www.fx81.com/info.htm Mashru Mishu]''
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These cover hard-to-find subject matter, or they offer in-depth explanations of reasoning and technique. If you're looking for music-only timelapse head sculpt videos, they're widely available [http://www.google.com/search?hl=en&tbs=vid:1&q=time+lapse+head+sculpt elsewhere].
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* [[Image:EnvironmentSculpting$sculpt_zbrushclothestutorial.png]] <<BR>> [http://www.selwy.com/2009/zbrush-clothes-tutorial/ ZBrush Clothes Tutorial] - by ''[http://www.selwy.com Benjamin "Selwy" Leitgeb]''<<BR>>In-depth tutorial about how to model folds, with references and videos.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_mashrumishuclothing.png]] <<BR>> [http://www.fx81.com/blog.htm Shirt, Pants, Facial Sculpting Timelapse Videos] - by ''[http://www.fx81.com/info.htm Mashru "MM" Mishu]''<<BR>>Silent timelapse videos showing the sculpting of clothing and facial features.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_zbrushfurfabtorres.png]] <<BR>> [http://www.youtube.com/watch?v=vcNnCCpNaco Fur Tutorial timelapse] - by ''[http://www.youtube.com/user/fabtorres fabtorres]''<<BR>>Silent timelapse showing the sculpting of a small section of fur on a sphere.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_zbrushintrobook.png]] <<BR>> [http://www.amazon.com/Introducing-ZBrush-Eric-Keller/dp/0470262796 Introducing ZBrush] - by ''[http://www.bloopatone.com/blog/ Eric Keller]''<<BR>>($) Book with in-depth introduction to ZBrush 3.1 (ZBrushCentral [http://www.zbrushcentral.com/showthread.php?t=64373 thread here])<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_repeatedpatterns.png]] <<BR>>[http://boards.polycount.net/showthread.php?t=71712 Sculpting methods for repeated patterns] - a ''[http://boards.polycount.net/ Polycount]'' thread<<BR>>How to lay down a repeating pattern like scales, knitted cloth, fur, etc.<<BR>><<BR>>
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== Hard-Surface Sculpting ==
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Most mechanical modeling is done with [[Subdivision Surface Modeling]] but digital sculpting apps can also be used for mechanical work.
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* [[Image:EnvironmentSculpting$sculpt_cardwellmudboxhardsurfaces.png]] <<BR>> [http://www.youtube.com/watch?v=126YvIpwXHQ Mudbox - Hardsurface Forms - Freestyle] - by ''[http://ca.linkedin.com/pub/dave-cardwell/1/318/b0b Dave Cardwell]''<<BR>>In-depth video tutorial with voice-over.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_mechanicalmoondonghwa.png]] <<BR>> [http://www.youtube.com/watch?v=Skp_HSyCV0E ZBrush - Mechanical Sculpting timelapse] - by ''[http://blog.naver.com/dilblo moondonghwa]''<<BR>>Music-only timelapse showing bio-mechanical sculpting techniques.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_preservinghardedges.png]] <<BR>> [http://vimeo.com/9473973 ZBrush - Preserving Hard Edges From Maya To ZBrush] - by ''[http://vimeo.com/nickz Nick Zuccarello]''<<BR>>In-depth video tutorial with voice-over.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_hardedgehighpoly.png]] <<BR>>
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[http://boards.polycount.net/showthread.php?t=47041 Hard edge - highpoly] - a ''[http://boards.polycount.net/ Polycount]'' thread <<BR>><<BR>>
  
[[Anchor(ES)]]
 
 
== Environment Sculpting ==
 
== Environment Sculpting ==
* [http://boards.polycount.net/showthread.php?t=67362 Sculpting for environment stuff - video tutorials] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<br>Sculpting a wooden plank, a sandstone rock, and a tiled cliff.
 
* [http://saschahenrichs.blogspot.com/2010/03/3dsmax-environment-modeling-1.html 3dsmax Environment Modeling #1 Procedural Stone] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<br>Using 3ds max procedural modifiers and maps to sculpt a sandstone rock, and easily create multiple variations.
 
* [http://edgesize.com/stoneTUT.php Stone Tutorial] - by ''[http://edgesize.com Pedro "bitmap" Amorim]''<br>Sculpting a rock using Modo, ZBrush, Meshlab, and Photoshop.
 
  
[[Anchor(TS)]]
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* [[Image:EnvironmentSculpting$sculpt_christopher.png]] <<BR>> [http://www.jmchristopher.com/portfolio/rockTutorial/rockTutorial.html Rock Sculpting Tutorial] - by ''[http://www.jmchristopher.com Jacob M. Christopher]''.<<BR>>Sculpting unique non-tiled rock forms with Maya, ZBrush, Photoshop, and Unreal.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_rooz3d.png]] <<BR>> [http://www.youtube.com/user/rooz3d#p/u Rock sculpting videos] - by ''[http://www.rooz3d.com Behrooz 'rooz3d' Roozbeh]'', a Naughty Dog artist working on Uncharted 2.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_henrichsenvironment.png]] <<BR>> [http://boards.polycount.net/showthread.php?t=67362 Sculpting for environment stuff - video tutorials] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<<BR>>Sculpting a wooden plank, a sandstone rock, and a tiled cliff.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_henrichsproceduralstone.png]] <<BR>> [http://saschahenrichs.blogspot.com/2010/03/3dsmax-environment-modeling-1.html 3dsmax Environment Modeling #1 Procedural Stone] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<<BR>>Using 3ds max procedural modifiers and maps to sculpt a sandstone rock, and easily create multiple variations.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_ardolinoproceduralstone.png]] <<BR>> [http://www.scriptspot.com/3ds-max/scripts/rock-generator Rock Generator script for 3dsmax] - by ''[http://www.aardolino.com/ Alessandro Ardolino]''<<BR>>A scripted tool for creating rocks in 3ds max, inspired by Sascha Henrichs' tutorial.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_ardolinoproceduralwall.png]] <<BR>> [http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools Stone Placement Tools script for 3dsmax] - by ''[http://www.aardolino.com/ Alessandro Ardolino]''<<BR>>A scripted tool for creating stone walls and floors in 3ds max.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_amorimstone.png]] <<BR>> [http://edgesize.com/stoneTUT.php Stone Tutorial] - by ''[http://edgesize.com Pedro "bitmap" Amorim]''<<BR>>Sculpting a rock using Modo, ZBrush, Meshlab, and Photoshop.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_manjuriantile.png]] <<BR>> [http://www.youtube.com/watch?v=1ZbjZDh6fbs Tiles for normal map in Zbrush 3.5] - by ''[http://www.youtube.com/user/manjurian manjurian]''<<BR>>Silent timelapse showing the sculpting of a section of distressed tiles, with grout.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_plunqironworks.png]] <<BR>> [http://www.youtube.com/watch?v=yjaoAnJGyMA ZSketch Ironworks] - by ''[http://www.youtube.com/user/plunq plunq]''<<BR>>Silent timelapse showing the sculpting of a wrought iron screen, from reference.<<BR>><<BR>>
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== Tiled Sculpting ==
 
== Tiled Sculpting ==
* [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by ''[http://www.brameulaers.com Bram "Peris" Eulaers]''<br>Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall.
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Sculpting in order to create a tiling [[NormalMap]] or [[DisplacementMap]] texture.
* [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - from the ''[http://boards.polycount.net Polycount boards]''<br>A variety of approaches for sculpting individual rocks and tilable cliffs.
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* [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]''<br>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.
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* [[Image:EnvironmentSculpting$sculpt_khalamea.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1162492#post1162492 Temple Interior tiling texture process] - by ''[http://nicole-tan.com/ Nicole 'Khalamea' Tan]''
* [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by ''[http://www.dashdotslash.net/ Wayne Robson]''<br>Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)
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* [[Image:EnvironmentSculpting$sculpt_glynnsmithwall.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by ''[http://iamglynnsmith.com/ Glynn Smith]''<<BR>>Tips and screenshots for sculpting modular brick walls.<<BR>><<BR>>
* [http://saschahenrichs.blogspot.com/2009/11/here-another-tutorial-concerning.html Tileable Stone in Mudbox] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<br>Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.
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* [[Image:EnvironmentSculpting$sculpt_johnstonegears2modular.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling] - by ''[http://wiki.polycount.net/Rorshach Kevin Johnstone]'' [http://boards.polycount.net/showthread.php?p=924738#post924738 + more info] [http://boards.polycount.net/showthread.php?p=925346#post925346 + even more info]<<BR>>Tips and screenshots of using the grid for modular work.<<BR>><<BR>>
* [http://stephenjameson.com/tutorials/tiling-rock-tutorial/ Tiling Rock Tutorial in Zbrush] - by ''[http://stephenjameson.com/ Stephen Jameson]''<br>Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.
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* [[Image:EnvironmentSculpting$sculpt_eulaerswall.png]]]] <<BR>> [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by ''[http://www.brameulaers.com Bram "Peris" Eulaers]''<<BR>>Using 3ds Max and Mudbox to sculpt tilable [[Category:Environment#EW|modular sections]] for a stone wall.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_rockmodelingapproaches.png]] <<BR>> [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - a [http://boards.polycount.net/ Polycount] thread <<BR>>A variety of approaches for sculpting individual rocks and tilable cliffs.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_shepherdtilingmeshes.png]]]] <<BR>> [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]''<<BR>>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_robsonmudboxtiling.png]] <<BR>> [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by ''[http://www.dashdotslash.net/ Wayne Robson]''<<BR>>Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_henrichsmudboxtilingstone.png]] <<BR>> [http://saschahenrichs.blogspot.com/2009/11/here-another-tutorial-concerning.html Tileable Stone in Mudbox] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<<BR>>Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_jamesonzbrushtilingstone.png]] <<BR>> [http://stephenjameson.com/tutorials/tiling-rock-tutorial/ Tiling Rock Tutorial in Zbrush] - by ''[http://stephenjameson.com/ Stephen Jameson]''<<BR>>Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.<<BR>><<BR>>
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== Optimization And Re-Topology ==
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* [[Image:EnvironmentSculpting$sculpt_eulaersoptimization.png]] <<BR>> [http://www.brameulaers.com/tutorials/optimisation_workflow_tutorial/optimisation_workflow_tutorial.html Optimisation workflow tutorial] - by ''[http://www.brameulaers.com Bram "Peris" Eulaers]''<<BR>>Using [http://meshlab.sourceforge.net/ Meshlab] to optimize a Mudbox environment sculpt for import into 3ds Max.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_retopoworkflow.png]] <<BR>> [http://boards.polycount.net/showthread.php?t=70989 Retopo workflow] - a ''[http://boards.polycount.net/ Polycount]'' thread<<BR>>Short discussion of re-topo methods for a ZBrush character model. <<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_retopologyinmaya.png]] <<BR>> [http://boards.polycount.net/showthread.php?t=71617 Retopology in Maya] - a ''[http://boards.polycount.net/ Polycount]'' thread<<BR>>Longer discussion of re-topo in Maya and other apps, like Topogun.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_zuccarellodecimation.png]] <<BR>> [http://vimeo.com/9673644 ZBrush Decimation Master With HD Sculpting] - by ''[http://vimeo.com/nickz Nick Zuccarello]''<<BR>>In-depth video tutorial with voice-over.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_zuccarelloresurfacing.png]] <<BR>> [http://vimeo.com/7758537 Resurfacing A Mesh In Maya] - by ''[http://vimeo.com/nickz Nick Zuccarello]''<<BR>>In-depth video tutorial with voice-over.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_pikoptopogun.png]] <<BR>> [http://vimeo.com/6764913 Creating Topology in Topogun] - by ''[http://blog.somuchmonsters.com/ Joe "stoofoo" Pikop]''<<BR>>In-depth video tutorial with voice-over.<<BR>><<BR>>
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* [[Image:EnvironmentSculpting$sculpt_retopoblender.png]] <<BR>> [http://cg.tutsplus.com/tutorials/3d-art/re-topologize-a-game-ready-alien-head-in-blender/ Re-Topologize a Game-Ready Alien Head in Blender] - by ''[http://montagestudio.org/artists/ Jonathan Williamson]''<<BR>>In-depth video tutorial with voice-over.<<BR>><<BR>>
  
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== Optimization & Re-Topology ==
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* [http://www.brameulaers.com/tutorials/optimisation_workflow_tutorial/optimisation_workflow_tutorial.html Optimisation workflow tutorial] - by ''[http://www.brameulaers.com Bram "Peris" Eulaers]''<br>Using [http://meshlab.sourceforge.net/ Meshlab] to optimize a Mudbox sculpt for import into 3ds Max.
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* Return to [[Polycount|Main Page]]<br> Return to [[Category:Modeling]]
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[[Category:Modeling]]

Revision as of 10:15, 17 August 2010

Digital Sculpting

Digital sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


<<Anchor(Re-Topology_Apps)>>

Sculpting Apps

See for sculpting apps.

Base Meshes

See BaseMesh for downloadable meshes and base mesh modeling advice.

Character Sculpting

These cover hard-to-find subject matter, or they offer in-depth explanations of reasoning and technique. If you're looking for music-only timelapse head sculpt videos, they're widely available elsewhere.

Hard-Surface Sculpting

Most mechanical modeling is done with Subdivision Surface Modeling but digital sculpting apps can also be used for mechanical work.

Hard edge - highpoly - a Polycount thread <
><
>

Environment Sculpting

Tiled Sculpting

Sculpting in order to create a tiling NormalMap or DisplacementMap texture.

Optimization And Re-Topology



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