Difference between revisions of "EnvironmentSculpting"
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− | == Sculpting | + | == Sculpting Individual Objects == |
− | + | Sculpting techniques for creating individual non-tiling objects. | |
− | + | ||
− | + | === Bricks and Tiles === | |
− | + | ||
− | + | ||
* [[Image:EnvironmentSculpting$sculpt_ardolinoproceduralwall.png]] <<BR>> [http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools Stone Placement Tools script for 3dsmax] - by ''[http://www.aardolino.com/ Alessandro Ardolino]''<<BR>>A scripted tool for creating stone walls and floors in 3ds max.<<BR>><<BR>> | * [[Image:EnvironmentSculpting$sculpt_ardolinoproceduralwall.png]] <<BR>> [http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools Stone Placement Tools script for 3dsmax] - by ''[http://www.aardolino.com/ Alessandro Ardolino]''<<BR>>A scripted tool for creating stone walls and floors in 3ds max.<<BR>><<BR>> | ||
− | |||
* [[Image:EnvironmentSculpting$sculpt_manjuriantile.png]] <<BR>> [http://www.youtube.com/watch?v=1ZbjZDh6fbs Tiles for normal map in Zbrush 3.5] - by ''[http://www.youtube.com/user/manjurian manjurian]''<<BR>>Silent timelapse showing the sculpting of a section of distressed tiles, with grout.<<BR>><<BR>> | * [[Image:EnvironmentSculpting$sculpt_manjuriantile.png]] <<BR>> [http://www.youtube.com/watch?v=1ZbjZDh6fbs Tiles for normal map in Zbrush 3.5] - by ''[http://www.youtube.com/user/manjurian manjurian]''<<BR>>Silent timelapse showing the sculpting of a section of distressed tiles, with grout.<<BR>><<BR>> | ||
+ | |||
+ | === Metal === | ||
* [[Image:EnvironmentSculpting$sculpt_plunqironworks.png]] <<BR>> [http://www.youtube.com/watch?v=yjaoAnJGyMA ZSketch Ironworks] - by ''[http://www.youtube.com/user/plunq plunq]''<<BR>>Silent timelapse showing the sculpting of a wrought iron screen, from reference.<<BR>><<BR>> | * [[Image:EnvironmentSculpting$sculpt_plunqironworks.png]] <<BR>> [http://www.youtube.com/watch?v=yjaoAnJGyMA ZSketch Ironworks] - by ''[http://www.youtube.com/user/plunq plunq]''<<BR>>Silent timelapse showing the sculpting of a wrought iron screen, from reference.<<BR>><<BR>> | ||
+ | * <<BR>> [http://www.polycount.com/forum/showthread.php?t=62214 Weld Seams] <<BR>>Thread on Polycount about modeling weld seams.<<BR>><<BR>> | ||
− | == | + | === Rock and Stone === |
− | + | * [[Image:EnvironmentSculpting$sculpt_rockmodelingapproaches.png]] <<BR>> [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - a [http://boards.polycount.net/ Polycount] thread <<BR>>A variety of approaches for sculpting individual rocks and tilable cliffs.<<BR>><<BR>> | |
+ | * [[Image:EnvironmentSculpting$sculpt_henrichsproceduralstone.png]] <<BR>> [http://saschahenrichs.blogspot.com/2010/03/3dsmax-environment-modeling-1.html 3dsmax Environment Modeling #1 Procedural Stone] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<<BR>>Using 3ds max procedural modifiers and maps to sculpt a sandstone rock, and easily create multiple variations.<<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_ardolinoproceduralstone.png]] <<BR>> [http://www.scriptspot.com/3ds-max/scripts/rock-generator Rock Generator script for 3dsmax] - by ''[http://www.aardolino.com/ Alessandro Ardolino]''<<BR>>A scripted tool for creating rocks in 3ds max, inspired by Sascha Henrichs' tutorial.<<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_amorimstone.png]] <<BR>> [http://edgesize.com/stoneTUT.php Stone Tutorial] - by ''[http://edgesize.com Pedro "bitmap" Amorim]''<<BR>>Sculpting a rock using Modo, ZBrush, Meshlab, and Photoshop.<<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_christopher.png]] <<BR>> [http://www.jmchristopher.com/portfolio/rockTutorial/rockTutorial.html Rock Sculpting Tutorial] - by ''[http://www.jmchristopher.com Jacob M. Christopher]''.<<BR>>Sculpting unique non-tiled rock forms with Maya, ZBrush, Photoshop, and Unreal.<<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_rooz3d.png]] <<BR>> [http://www.youtube.com/user/rooz3d#p/u Rock sculpting videos] - by ''[http://www.rooz3d.com Behrooz 'rooz3d' Roozbeh]'', a Naughty Dog artist working on Uncharted 2.<<BR>><<BR>> | ||
+ | |||
+ | === Wood === | ||
+ | * [[Image:EnvironmentSculpting$sculpt_henrichsenvironment.png]] <<BR>> [http://boards.polycount.net/showthread.php?t=67362 Sculpting for environment stuff - video tutorials] - by ''[http://saschahenrichs.blogspot.com/ Sascha Henrichs]''<<BR>>Sculpting a wooden plank, a sandstone rock, and a tiled cliff.<<BR>><<BR>> | ||
+ | |||
+ | == Sculpting Tilable Maps == | ||
+ | Sculpting techniques for creating tilable [[NormalMap|normal maps]] and [[DisplacementMap|displacement maps]]. | ||
+ | |||
+ | === Tilable Stone Walls === | ||
− | |||
− | |||
* [[Image:EnvironmentSculpting$sculpt_glynnsmithwall.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by ''[http://iamglynnsmith.com/ Glynn Smith]''<<BR>>Tips and screenshots for sculpting modular brick walls.<<BR>><<BR>> | * [[Image:EnvironmentSculpting$sculpt_glynnsmithwall.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by ''[http://iamglynnsmith.com/ Glynn Smith]''<<BR>>Tips and screenshots for sculpting modular brick walls.<<BR>><<BR>> | ||
* [[Image:EnvironmentSculpting$sculpt_johnstonegears2modular.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling] - by ''[http://wiki.polycount.net/Rorshach Kevin Johnstone]'' [http://boards.polycount.net/showthread.php?p=924738#post924738 + more info] [http://boards.polycount.net/showthread.php?p=925346#post925346 + even more info]<<BR>>Tips and screenshots of using the grid for modular work.<<BR>><<BR>> | * [[Image:EnvironmentSculpting$sculpt_johnstonegears2modular.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling] - by ''[http://wiki.polycount.net/Rorshach Kevin Johnstone]'' [http://boards.polycount.net/showthread.php?p=924738#post924738 + more info] [http://boards.polycount.net/showthread.php?p=925346#post925346 + even more info]<<BR>>Tips and screenshots of using the grid for modular work.<<BR>><<BR>> | ||
* [[Image:EnvironmentSculpting$sculpt_eulaerswall.png]] <<BR>> [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by ''[http://www.brameulaers.com Bram "Peris" Eulaers]''<<BR>>Using 3ds Max and Mudbox to sculpt tilable [[Category:Environment#EW|modular sections]] for a stone wall.<<BR>><<BR>> | * [[Image:EnvironmentSculpting$sculpt_eulaerswall.png]] <<BR>> [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by ''[http://www.brameulaers.com Bram "Peris" Eulaers]''<<BR>>Using 3ds Max and Mudbox to sculpt tilable [[Category:Environment#EW|modular sections]] for a stone wall.<<BR>><<BR>> | ||
− | * [[Image:EnvironmentSculpting$ | + | |
+ | === Tilable Cliffs === | ||
+ | * [[Image:EnvironmentSculpting$sculpt_beyer.png]] <<BR>> [[TilingRockWallBeyer|Tiling Rock Wall Tutorial]] - by ''[http://raveal.net/p/25976 Hugo 'bugo' Beyer]''<<BR>><<BR>> | ||
+ | * [[Image:EnvironmentSculpting$sculpt_khalamea.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1162492#post1162492 Temple Interior tiling texture process] - by ''[http://nicole-tan.com/ Nicole 'Khalamea' Tan]''<<BR>><<BR>> | ||
* [[Image:EnvironmentSculpting$sculpt_shepherdtilingmeshes.png]] <<BR>> [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]''<<BR>>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.<<BR>><<BR>> | * [[Image:EnvironmentSculpting$sculpt_shepherdtilingmeshes.png]] <<BR>> [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by ''[http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]''<<BR>>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.<<BR>><<BR>> | ||
* [[Image:EnvironmentSculpting$sculpt_robsonmudboxtiling.png]] <<BR>> [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by ''[http://www.dashdotslash.net/ Wayne Robson]''<<BR>>Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)<<BR>><<BR>> | * [[Image:EnvironmentSculpting$sculpt_robsonmudboxtiling.png]] <<BR>> [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by ''[http://www.dashdotslash.net/ Wayne Robson]''<<BR>>Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)<<BR>><<BR>> |
Revision as of 11:44, 3 November 2010
Contents
Environment Sculpting
Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.
Sculpting Individual Objects
Sculpting techniques for creating individual non-tiling objects.
Bricks and Tiles
- File:EnvironmentSculpting$sculpt ardolinoproceduralwall.png <
> Stone Placement Tools script for 3dsmax - by Alessandro Ardolino<
>A scripted tool for creating stone walls and floors in 3ds max.<
><
> - File:EnvironmentSculpting$sculpt manjuriantile.png <
> Tiles for normal map in Zbrush 3.5 - by manjurian<
>Silent timelapse showing the sculpting of a section of distressed tiles, with grout.<
><
>
Metal
- File:EnvironmentSculpting$sculpt plunqironworks.png <
> ZSketch Ironworks - by plunq<
>Silent timelapse showing the sculpting of a wrought iron screen, from reference.<
><
> - <
> Weld Seams <
>Thread on Polycount about modeling weld seams.<
><
>
Rock and Stone
- File:EnvironmentSculpting$sculpt rockmodelingapproaches.png <
> Rock modeling approaches - a Polycount thread <
>A variety of approaches for sculpting individual rocks and tilable cliffs.<
><
> - File:EnvironmentSculpting$sculpt henrichsproceduralstone.png <
> 3dsmax Environment Modeling #1 Procedural Stone - by Sascha Henrichs<
>Using 3ds max procedural modifiers and maps to sculpt a sandstone rock, and easily create multiple variations.<
><
> - File:EnvironmentSculpting$sculpt ardolinoproceduralstone.png <
> Rock Generator script for 3dsmax - by Alessandro Ardolino<
>A scripted tool for creating rocks in 3ds max, inspired by Sascha Henrichs' tutorial.<
><
> - File:EnvironmentSculpting$sculpt amorimstone.png <
> Stone Tutorial - by Pedro "bitmap" Amorim<
>Sculpting a rock using Modo, ZBrush, Meshlab, and Photoshop.<
><
> - File:EnvironmentSculpting$sculpt christopher.png <
> Rock Sculpting Tutorial - by Jacob M. Christopher.<
>Sculpting unique non-tiled rock forms with Maya, ZBrush, Photoshop, and Unreal.<
><
> - File:EnvironmentSculpting$sculpt rooz3d.png <
> Rock sculpting videos - by Behrooz 'rooz3d' Roozbeh, a Naughty Dog artist working on Uncharted 2.<
><
>
Wood
- File:EnvironmentSculpting$sculpt henrichsenvironment.png <
> Sculpting for environment stuff - video tutorials - by Sascha Henrichs<
>Sculpting a wooden plank, a sandstone rock, and a tiled cliff.<
><
>
Sculpting Tilable Maps
Sculpting techniques for creating tilable normal maps and displacement maps.
Tilable Stone Walls
- File:EnvironmentSculpting$sculpt glynnsmithwall.png <
> Modular brick wall tiling - by Glynn Smith<
>Tips and screenshots for sculpting modular brick walls.<
><
> - File:EnvironmentSculpting$sculpt johnstonegears2modular.png <
> Gears of War 2 modular modeling - by Kevin Johnstone + more info + even more info<
>Tips and screenshots of using the grid for modular work.<
><
> - File:EnvironmentSculpting$sculpt eulaerswall.png <
> Generic wall tutorial - by Bram "Peris" Eulaers<
>Using 3ds Max and Mudbox to sculpt tilable for a stone wall.<
><
>
Tilable Cliffs
- File:EnvironmentSculpting$sculpt beyer.png <
> Tiling Rock Wall Tutorial - by Hugo 'bugo' Beyer<
><
> - File:EnvironmentSculpting$sculpt khalamea.png <
> Temple Interior tiling texture process - by Nicole 'Khalamea' Tan<
><
> - File:EnvironmentSculpting$sculpt shepherdtilingmeshes.png <
> Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments - by Owen "SHEPEIRO" Shepherd<
>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.<
><
> - File:EnvironmentSculpting$sculpt robsonmudboxtiling.png <
> Creating Tiled Textures and Displacement in Mudbox 2009 - by Wayne Robson<
>Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)<
><
> - File:EnvironmentSculpting$sculpt henrichsmudboxtilingstone.png <
> Tileable Stone in Mudbox - by Sascha Henrichs<
>Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.<
><
> - File:EnvironmentSculpting$sculpt jamesonzbrushtilingstone.png <
> Tiling Rock Tutorial in Zbrush - by Stephen Jameson<
>Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.<
><
>
<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>