Difference between revisions of "EnvironmentSculpting"

From polycount
Jump to: navigation, search
(syntax)
(Tilable Stone: Mathias Cadyck tut)
Line 31: Line 31:
 
Sculpting techniques for creating tilable [[NormalMap|normal maps]] and [[DisplacementMap|displacement maps]].  
 
Sculpting techniques for creating tilable [[NormalMap|normal maps]] and [[DisplacementMap|displacement maps]].  
  
=== Tilable Stone Walls ===
+
* [[Image:EnvironmentSculpting$sculpt_robsonmudboxtiling.png]] <<BR>> [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by [http://www.dashdotslash.net/ Wayne Robson]<<BR>>Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)<<BR>><<BR>>
 +
 
 +
=== Tilable Stone ===
  
 +
* [[Image:EnvironmentSculpting$sculpt_mathiascadyck.png]] <<BR>> [http://mathiascadyck.blogspot.com/2011/01/test-6.html Floor Baking Tutorial] - by [http://www.polycount.com/forum/member.php?u=31456 Mathias 'MrFrags' Cadyck]<<BR>>Designing, modeling, baking, and texturing a stone floor texture, using Maya, Zbrush, Xnormal, and Photoshop.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_glynnsmithwall.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by [http://iamglynnsmith.com/ Glynn Smith]<<BR>>Tips and screenshots for sculpting modular brick walls.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_glynnsmithwall.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by [http://iamglynnsmith.com/ Glynn Smith]<<BR>>Tips and screenshots for sculpting modular brick walls.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_johnstonegears2modular.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling] - by [http://wiki.polycount.net/Rorshach Kevin Johnstone] [http://boards.polycount.net/showthread.php?p=924738#post924738 + more info] [http://boards.polycount.net/showthread.php?p=925346#post925346 + even more info]<<BR>>Tips and screenshots of using the grid for modular work.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_johnstonegears2modular.png]] <<BR>> [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling] - by [http://wiki.polycount.net/Rorshach Kevin Johnstone] [http://boards.polycount.net/showthread.php?p=924738#post924738 + more info] [http://boards.polycount.net/showthread.php?p=925346#post925346 + even more info]<<BR>>Tips and screenshots of using the grid for modular work.<<BR>><<BR>>
Line 42: Line 45:
 
* [[Image:EnvironmentSculpting$sculpt_khalamea.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1162492#post1162492 Temple Interior tiling texture process] - by [http://nicole-tan.com/ Nicole 'Khalamea' Tan]<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_khalamea.png]] <<BR>> [http://www.polycount.com/forum/showthread.php?p=1162492#post1162492 Temple Interior tiling texture process] - by [http://nicole-tan.com/ Nicole 'Khalamea' Tan]<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_shepherdtilingmeshes.png]] <<BR>> [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by [http://osart3d.wordpress.com/ Owen 'SHEPEIRO' Shepherd]<<BR>>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_shepherdtilingmeshes.png]] <<BR>> [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by [http://osart3d.wordpress.com/ Owen 'SHEPEIRO' Shepherd]<<BR>>Using ZBrush's 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.<<BR>><<BR>>
* [[Image:EnvironmentSculpting$sculpt_robsonmudboxtiling.png]] <<BR>> [http://www.mudboxhub.com/s/videos Creating Tiled Textures and Displacement in Mudbox 2009] - by [http://www.dashdotslash.net/ Wayne Robson]<<BR>>Painting in Mudbox on the middle of a 3x3 grid where each quad has the same overlapped UVs. (video is about halfway down the page)<<BR>><<BR>>
 
 
* [[Image:EnvironmentSculpting$sculpt_henrichsmudboxtilingstone.png]] <<BR>> [http://saschahenrichs.blogspot.com/2009/11/here-another-tutorial-concerning.html Tileable Stone in Mudbox] - by [http://saschahenrichs.blogspot.com/ Sascha Henrichs]<<BR>>Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_henrichsmudboxtilingstone.png]] <<BR>> [http://saschahenrichs.blogspot.com/2009/11/here-another-tutorial-concerning.html Tileable Stone in Mudbox] - by [http://saschahenrichs.blogspot.com/ Sascha Henrichs]<<BR>>Sculpting in Mudbox, loading the displacement map in Photoshop for the offset filter, then fixing the seams with more sculpting in Mudbox.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_jamesonzbrushtilingstone.png]] <<BR>> [http://stephenjameson.com/tutorials/tiling-rock-tutorial/ Tiling Rock Tutorial in Zbrush] - by [http://stephenjameson.com/ Stephen Jameson]<<BR>>Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.<<BR>><<BR>>
 
* [[Image:EnvironmentSculpting$sculpt_jamesonzbrushtilingstone.png]] <<BR>> [http://stephenjameson.com/tutorials/tiling-rock-tutorial/ Tiling Rock Tutorial in Zbrush] - by [http://stephenjameson.com/ Stephen Jameson]<<BR>>Sculpting in Zbrush, loading the normal map in Photoshop for the offset filter, then fixing the seams in Photoshop.<<BR>><<BR>>

Revision as of 12:28, 9 February 2011


Environment Sculpting

Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Individual Objects

Sculpting techniques for creating individual non-tiling objects.

Bricks and Tiles

Metal

Rock and Stone

Wood

Sculpting Tilable Maps

Sculpting techniques for creating tilable normal maps and displacement maps.

Tilable Stone

Tilable Cliffs


<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Anchor(Optimization_And_Re-Topology)>>

More Information


Personal tools
Namespaces

Variants
Actions
Navigation
Tools