Difference between revisions of "GradientMapping"
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= Gradient Mapping = | = Gradient Mapping = | ||
− | + | Gradient mapping is a method to replace the colors of a texture using 1D gradients, for more variation. | |
− | = | + | * [http://www.polycount.com/forum/showthread.php?t=85807 Tutorial - Gradient Mapping & UDK] by [http://www.razkun.com/ Rasmus 'rasmus' Deguchi] |
+ | * [http://technical-eden.blogspot.com/2012/01/gradient-mapping-awesome-way-to-get.html Gradient Mapping - An Awesome Way to Get Cheap Variation in Textures] by [http://technical-eden.blogspot.com/ Ryan James Smith] | ||
− | == | + | == Vertical Gradients == |
+ | The [http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf Dota2 Character Art Guide] describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus. | ||
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Revision as of 11:15, 27 December 2012
Gradient Mapping
Gradient mapping is a method to replace the colors of a texture using 1D gradients, for more variation.
- Tutorial - Gradient Mapping & UDK by Rasmus 'rasmus' Deguchi
- Gradient Mapping - An Awesome Way to Get Cheap Variation in Textures by Ryan James Smith
Vertical Gradients
The Dota2 Character Art Guide describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus.