Difference between revisions of "GrassTechnique"
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= Grass Technique = | = Grass Technique = | ||
− | Grass in-game can be | + | Grass in-game can be created using a variety of techniques. |
− | * [[TransparencyMap | + | * [[TransparencyMap]] |
+ | * [[Billboard]] | ||
* [[TransparencyMap#Sorting_Problems|Sorting Problems]] | * [[TransparencyMap#Sorting_Problems|Sorting Problems]] | ||
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* [[VertexNormal|VertexNormal]] | * [[VertexNormal|VertexNormal]] | ||
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Revision as of 16:50, 26 June 2013
Grass Technique
Grass in-game can be created using a variety of techniques.
- Grass in DOTA 2 Polycount forum thread<
>Discussion about how the grass was created for Dota 2. - Hand Painted Grass Tutorial by Mark 'Jenn0_Bing' Foreman<
>How to bake high-res grass geometry into tiled textures. - Realistic Mowed Grass - ideas? Polycount forum thread<
>Realtime grass techniques for both long and short grass. - Rendering Grass in Real Time with Dynamic Lighting from Kévin Boulanger<
>Research whitepaper on rendering grass efficiently for realtime use. - has more links to foliage tutorials.