Difference between revisions of "Subdivision Surface Modeling"

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* [[Image:SubdivisionSurfaceModeling$subd_chainmailneox.png]] <<BR>> [http://boards.polycount.net/showpost.php?p=1115091&postcount=156 Modeling chainmail in 3ds Max] - by ''[http://polyphobia.de Steffen "Neox" Unger]''<<BR>><<BR>>
 
* [[Image:SubdivisionSurfaceModeling$subd_chainmailneox.png]] <<BR>> [http://boards.polycount.net/showpost.php?p=1115091&postcount=156 Modeling chainmail in 3ds Max] - by ''[http://polyphobia.de Steffen "Neox" Unger]''<<BR>><<BR>>
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== More Information ==
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* [[BaseMesh]]
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* [[Category:Topology]]
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* [[CharacterSculpting]]
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* [[PolygonCount]]
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* [[ReTopologyModeling]]
  
 
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[[Category:CharacterModeling]] [[Category:EnvironmentModeling]]
 
[[Category:CharacterModeling]] [[Category:EnvironmentModeling]]

Revision as of 11:00, 20 September 2010

Subdivision Surface Modeling

Primers

Subdivision Surfaces: Overview video from The GuerrillaCG Project<
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Subdivision Topology Artifacts video from The GuerrillaCG Project<
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Técnicas modelado por subdivisión by Cristóbal Vila (English translation by Google) <
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Sub-Division Primer from Subdivisionmodeling.com<
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Hard Surfaces

Model a Detailed High Poly Fire Hydrant in 3ds Max - by Ben Tate<
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3D Tutorials from Per Abrahamsen aka Per128<
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modeling hi poly weapons is painful, any tips? from the Polycount Boards<
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Technical highpoly workflow tutorial and scripts from the Polycount Boards<
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Hands-on mini-tuts for mechanical sub-d from the Polycount Boards<
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How to create circular holes by subdivision by Etereae Studios (translated into English by Google)<
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Inorganic Modeling Fundamentals : Part 1 for 3ds Max by Grant Warwick <
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Inorganic Modeling Fundamentals : Part 2 for 3ds Max by Grant Warwick <
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ModelingBathroomTiles - by okkun<
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Organic Surfaces

The Making of Moff - High Polygon Realistic Character Creation - by Darren "Daz" Pattenden<
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Modeling shoe laces, boot laces... etc. from the Polycount Boards<
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More Information


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