Difference between revisions of "Subdivision Surface Modeling"
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== Hard Surfaces == | == Hard Surfaces == | ||
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+ | * [[Image:SubdivisionSurfaceModeling$subd_inorganicfundamentals1.png]]<<BR>> | ||
+ | [http://vimeo.com/10941211 Hard Surface Fundamentals] for 3ds Max by [http://digitalapprentice.net/ Grant Warwick]<<BR>><<BR>> | ||
* [http://www.polycount.com/forum/showthread.php?t=86882 Minitutorials by Marcus Aseth] - by ''[http://www.polycount.com/forum/member.php?u=41030 Marcus Aseth]''. Modeling gun parts, etc. <<BR>><<BR>> | * [http://www.polycount.com/forum/showthread.php?t=86882 Minitutorials by Marcus Aseth] - by ''[http://www.polycount.com/forum/member.php?u=41030 Marcus Aseth]''. Modeling gun parts, etc. <<BR>><<BR>> | ||
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* [[Image:SubdivisionSurfaceModeling$subd_circularholes.png]] <<BR>> | * [[Image:SubdivisionSurfaceModeling$subd_circularholes.png]] <<BR>> | ||
[http://www.etereaestudios.com/training_img/subd_tips/agujeros.htm How to create circular holes by subdivision] by [http://www.etereaestudios.com Etereae Studios] ([http://translate.google.com/translate?hl=en&sl=es&tl=en&u=http://www.etereaestudios.com/training_img/subd_tips/agujeros.htm translated into English] by Google)<<BR>><<BR>> | [http://www.etereaestudios.com/training_img/subd_tips/agujeros.htm How to create circular holes by subdivision] by [http://www.etereaestudios.com Etereae Studios] ([http://translate.google.com/translate?hl=en&sl=es&tl=en&u=http://www.etereaestudios.com/training_img/subd_tips/agujeros.htm translated into English] by Google)<<BR>><<BR>> | ||
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* [[Image:SubdivisionSurfaceModeling$subd_modelingbathroomtiles.png]] <<BR>> | * [[Image:SubdivisionSurfaceModeling$subd_modelingbathroomtiles.png]] <<BR>> |
Revision as of 17:12, 17 December 2012
Contents
Subdivision Surface Modeling
Primers
Subdivision Surfaces: Overview video from The GuerrillaCG Project<
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Subdivision Topology Artifacts video from The GuerrillaCG Project<
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Técnicas modelado por subdivisión by Cristóbal Vila (English translation by Google) <
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Sub-Division Primer from Subdivisionmodeling.com<
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- File:SubdivisionSurfaceModeling$subd digitalsculpturetechniques.png<
>Digital Sculpture Techniques by Bay Raitt and Greg Minter<
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> - File:SubdivisionSurfaceModeling$subd thepole.png<
>The Pole from the Subdivisionmodeling.com forum. Saved here: attachment:SubdivisionModelingDotCom_The-Pole.pdf (10MB PDF)<
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> - File:SubdivisionSurfaceModeling$subd thepolerevised.png<
>The Pole - Revised from the Subdivisionmodeling.com forum<
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> - File:SubdivisionSurfaceModeling$subd thebody.png<
>attachment:SubdivisionModelingDotCom_Topology-Body.pdf (1MB PDF) from the Subdivisionmodeling.com forum.<
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> - File:SubdivisionSurfaceModeling$subd thehead.png<
>attachment:SubdivisionModelingDotCom_Topology-Head.pdf (8MB PDF) from the Subdivisionmodeling.com forum.<
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> - gotwires.blogspot.de Got Wires is all about Subdivision Modeling: Video Tutorials, Sub-D Wires and Modeling Resources.<
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> - Subdivision surface - Wikipedia has good technical info about sub-d.<
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Hard Surfaces
Hard Surface Fundamentals for 3ds Max by Grant Warwick<
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- Minitutorials by Marcus Aseth - by Marcus Aseth. Modeling gun parts, etc. <
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> - File:SubdivisionSurfaceModeling$subd howumodeldemshapes.png <
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FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO from the Polycount Boards<
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Model a Detailed High Poly Fire Hydrant in 3ds Max - by Ben Tate<
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3D Tutorials from Per Abrahamsen aka Per128<
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modeling hi poly weapons is painful, any tips? from the Polycount Boards<
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Technical highpoly workflow tutorial and scripts from the Polycount Boards<
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How to create circular holes by subdivision by Etereae Studios (translated into English by Google)<
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ModelingBathroomTiles - by okkun<
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Organic Surfaces
The Making of Moff - High Polygon Realistic Character Creation - by Darren "Daz" Pattenden<
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Modeling shoe laces, boot laces... etc. from the Polycount Boards<
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- File:SubdivisionSurfaceModeling$subd chainmailneox.png <
> Modeling chainmail in 3ds Max - by Steffen "Neox" Unger<
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More Information
- FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO Polycount forum thread
- BaseMesh
- CharacterSculpting
- PolygonCount
- ReTopologyModeling