Difference between revisions of "Subdivision Surface Modeling"

From polycount
Jump to: navigation, search
(better link for grant warwick video)
(ProBooleans thread)
Line 32: Line 32:
 
  [http://vimeo.com/10941211 Hard Surface Fundamentals] for 3ds Max by [http://digitalapprentice.net/ Grant Warwick]<<BR>><<BR>>
 
  [http://vimeo.com/10941211 Hard Surface Fundamentals] for 3ds Max by [http://digitalapprentice.net/ Grant Warwick]<<BR>><<BR>>
  
 +
* [http://www.polycount.com/forum/showthread.php?t=106272 Using ProBooleans in 3ds Max for sub-d modeling] Polycount forum thread.<<BR>><<BR>>
 
* [http://www.polycount.com/forum/showthread.php?t=86882 Minitutorials by Marcus Aseth] - by ''[http://www.polycount.com/forum/member.php?u=41030 Marcus Aseth]''. Modeling gun parts, etc. <<BR>><<BR>>  
 
* [http://www.polycount.com/forum/showthread.php?t=86882 Minitutorials by Marcus Aseth] - by ''[http://www.polycount.com/forum/member.php?u=41030 Marcus Aseth]''. Modeling gun parts, etc. <<BR>><<BR>>  
 
* [[Image:SubdivisionSurfaceModeling$subd_howumodeldemshapes.png]] <<BR>>  
 
* [[Image:SubdivisionSurfaceModeling$subd_howumodeldemshapes.png]] <<BR>>  

Revision as of 12:04, 18 December 2012

Subdivision Surface Modeling

Primers

Subdivision Surfaces: Overview video from The GuerrillaCG Project<
><
>
Subdivision Topology Artifacts video from The GuerrillaCG Project<
><
>
Técnicas modelado por subdivisión by Cristóbal Vila (English translation by Google) <
><
>
Sub-Division Primer from Subdivisionmodeling.com<
><
>

Hard Surfaces

Hard Surface Fundamentals for 3ds Max by Grant Warwick<
><
>
FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO from the Polycount Boards<
><
>
Model a Detailed High Poly Fire Hydrant in 3ds Max - by Ben Tate<
><
>
3D Tutorials from Per Abrahamsen aka Per128<
><
>
modeling hi poly weapons is painful, any tips? from the Polycount Boards<
><
>
Technical highpoly workflow tutorial and scripts from the Polycount Boards<
><
>
How to create circular holes by subdivision by Etereae Studios (translated into English by Google)<
><
>
ModelingBathroomTiles - by okkun<
><
>

Organic Surfaces

The Making of Moff - High Polygon Realistic Character Creation - by Darren "Daz" Pattenden<
><
>
Modeling shoe laces, boot laces... etc. from the Polycount Boards<
><
>

More Information


Personal tools
Namespaces

Variants
Actions
Navigation
Tools