Difference between revisions of "Texture atlas"

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(more packing tools)
(Texture Atlas Tools by Nvidia, Gamasutra link)
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* [http://www.polycount.com/forum/showthread.php?t=78192 Work-flow for large texture atlases] from the Polycount forum
 
* [http://www.polycount.com/forum/showthread.php?t=78192 Work-flow for large texture atlases] from the Polycount forum
 
* [http://www.polycount.com/forum/showthread.php?t=79374 UV tiling tricks within 0 to 1 space] from the Polycount forum
 
* [http://www.polycount.com/forum/showthread.php?t=79374 UV tiling tricks within 0 to 1 space] from the Polycount forum
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* [http://www.gamasutra.com/view/feature/2530/practical_texture_atlases.php Practical Texture Atlases] on Gamasutra by [http://www.haemimontgames.com/company/keypeople.html Ivan-Assen Ivanov]
 
* See also [[TextureCoordinates]] and [[LightMap]].
 
* See also [[TextureCoordinates]] and [[LightMap]].
  
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* [http://www.scriptspot.com/3ds-max/scripts/texture-atlas-generator Texture Atlas Generator] script for 3ds Max (creates an atlas by slicing up the mesh)
 
* [http://www.scriptspot.com/3ds-max/scripts/texture-atlas-generator Texture Atlas Generator] script for 3ds Max (creates an atlas by slicing up the mesh)
 
* [http://boards.polycount.net/showthread.php?t=52415 Normalize UVs Maxscript] for 3ds Max
 
* [http://boards.polycount.net/showthread.php?t=52415 Normalize UVs Maxscript] for 3ds Max
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* [http://developer.nvidia.com/object/texture_atlas_tools.html Texture Atlas Tools] by Nvidia
  
 
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[[Category:TextureTechnique]] [[Category:Glossary]]
 
[[Category:TextureTechnique]] [[Category:Glossary]]

Revision as of 11:38, 5 February 2011

Texture Atlas

When many separate textures are packed together into a single texture, this is called a texture atlas. Other common names for this are decal sheet, packed texture.

Gutters

When a game model is textured using a single texture sheet, the texture will have typically have UV'd areas (UV shells) and blank areas between them (gutters).

The width of the gutter needs to be wide enough to accommodate how much EdgePadding you need. This varies depending on how large the texture is and the texture filtering type used by the game renderer.

Packing Tools


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