Difference between revisions of "Texture Coordinates"
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(To general to be a category, doesn't fit in any one art discipline.) |
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− | + | <!-- ## page was renamed from [[Category:TextureCoordinates]] --> | |
− | + | = Texture Coordinates = | |
+ | Texture coordinates, also called UVs, are pairs of numbers stored in the vertices of a mesh, and often used to stretch a 2D texture onto a 3D mesh. | ||
− | |||
− | |||
− | + | == UV Tutorials == | |
− | * | + | * [http://boards.polycount.net/showthread.php?t=69961 Unwrapping a sphere] thread on Polycount. Methods for UVing spheres. For sphere modeling tips see [[Sphere Topology]]. |
+ | * [http://boards.polycount.net/showthread.php?t=70378 UV Theory] thread on Polycount. How to plan good UVs. | ||
+ | * [http://boards.polycount.net/showthread.php?t=69286 uv + turbosmooth= big problem] thread on Polycount. How to prevent 3ds Max subdivision from distorting UVs. Similar thread [http://boards.polycount.net/showthread.php?t=72686 Best way to approach unwrapping UVWs with Meshsmooth?] | ||
+ | * [[attachment:uvtut_3dprojectionnetwork.jpg|Image:TextureCoordinates/attachments/uv_maya-auto-uv-network.png]] [[attachment:uvtut_3dprojectionnetwork.jpg|3D UV projection network in Maya]] by ''[http://technicalartlead.blogspot.com Paul 'prolow' Lohman]'' | ||
+ | * [[First-Person Weapon UVs]] by ''[http://www.linkedin.com/in/earthquake Joe 'EarthQuake' Wilson]'' | ||
+ | * See also [[Light Map#Light Map Texture Coordinates|Light Map Texture Coordinates]] | ||
+ | |||
+ | == UV Tools == | ||
+ | |||
+ | === 3ds Max === | ||
+ | * [http://boards.polycount.net/showthread.php?t=69736 TexTools] | ||
+ | * [http://boards.polycount.net/showthread.php?t=71073 turboTools] | ||
+ | * [http://boards.polycount.net/showthread.php?t=52415 Normalize UVs Maxscipt] | ||
+ | * [http://www.luxinia.de/index.php/ArtTools/3dsmax LCSM Unwrap] | ||
+ | * [http://boards.polycount.net/showthread.php?t=72045 3ds Max Bridge to Headus UV Layout] | ||
+ | * [http://boards.polycount.net/showthread.php?t=71230 3ds Max Bridge to Roadkill] | ||
+ | * [http://users.skynet.be/arketip/arketip_morphMapENG.htm morphMap] | ||
+ | |||
+ | === Maya === | ||
+ | * [http://www.headus.com/phpbb/viewtopic.php?t=394 Maya Bridge to Headus UV Layout] | ||
+ | * [http://www.creativecrash.com/maya/downloads/scripts-plugins/texturing/c/ Texturing Scripts on CreativeCrash.com] | ||
+ | |||
+ | ---- | ||
+ | [[Category:EnvironmentTexturing]] [[Category:CharacterTexturing]] [[Category:PropsTexturing]] [[Category:TextureTechnique]] [[Category:Glossary]] |
Revision as of 08:05, 21 August 2010
Texture Coordinates
Texture coordinates, also called UVs, are pairs of numbers stored in the vertices of a mesh, and often used to stretch a 2D texture onto a 3D mesh.
UV Tutorials
- Unwrapping a sphere thread on Polycount. Methods for UVing spheres. For sphere modeling tips see Sphere Topology.
- UV Theory thread on Polycount. How to plan good UVs.
- uv + turbosmooth= big problem thread on Polycount. How to prevent 3ds Max subdivision from distorting UVs. Similar thread Best way to approach unwrapping UVWs with Meshsmooth?
- Image:TextureCoordinates/attachments/uv_maya-auto-uv-network.png 3D UV projection network in Maya by Paul 'prolow' Lohman
- First-Person Weapon UVs by Joe 'EarthQuake' Wilson
- See also Light Map Texture Coordinates
UV Tools
3ds Max
- TexTools
- turboTools
- Normalize UVs Maxscipt
- LCSM Unwrap
- 3ds Max Bridge to Headus UV Layout
- 3ds Max Bridge to Roadkill
- morphMap