Difference between revisions of "Whitepapers"

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(Created page with "== Company Whitepapers == * [http://www2.disney.co.uk/disneyinteractivestudios/blackrockstudio/technology/ Black Rock Studios] * [http://www.bitsquid.se/technology.html#papers...")
 
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This page has links to conference proceedings and research papers (aka whitepapers) about game graphics.
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== Company Whitepapers ==
 
== Company Whitepapers ==
 
* [http://www2.disney.co.uk/disneyinteractivestudios/blackrockstudio/technology/ Black Rock Studios]
 
* [http://www2.disney.co.uk/disneyinteractivestudios/blackrockstudio/technology/ Black Rock Studios]
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* [http://www.polycount.com/forum/showthread.php?p=971696#post971696 Why so blue?] thread on the Polycount forum has an informed discussion about texture compression.
 
* [http://www.polycount.com/forum/showthread.php?p=971696#post971696 Why so blue?] thread on the Polycount forum has an informed discussion about texture compression.
  
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[[Category:Technology]] [[Category:Rendering]]
 
[[Category:Technology]] [[Category:Rendering]]

Revision as of 17:51, 26 January 2015

This page has links to conference proceedings and research papers (aka whitepapers) about game graphics.

Company Whitepapers

Conference Whitepapers

Game Graphics Books

Game Graphics Articles

How game engines work, game graphics examples, effect breakdowns, etc.


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